Hey Everyone, I've been wanting to get into Google Summer of Code and Wine development for quite a while now. I was looking on the wine ideas page : http://wiki.winehq.org/SummerOfCode
I'm interested in doing the first one: Tools - Implement new control panel applets, but am wondering what I would actually be able to do. I've done basic opengl applications before but using a library like SDL to do the lowerlevel stuff.
What kind of opengl test would be preferred? Something like a port of GLXgears to wine or something that just tests if it can create a Opengl context and then exits saying success? I don't know how to test whether opengl was compiled into wine either, would that be very hard to do? I've never had write code to test if a feature was enabled before.
Any suggestions on what kind of test I should try and implement would be greatly appreciated so I can try and get a proposal in. I know I'm leaving it pretty late but I only found out it was open a few hours ago.
For a background of my knowledge I'm currently in my 3rd year of a computer science degree at my University, I also did a year of programming at a college. I've been using linux for 6 years but haven't been able to get to grips with programming for wine I always get confused or lost when trying to learn how wine works when trying to debug a game. I'm hoping doing something like this will be able to get me started on wine with a mentors help to guide me. Thanks. Regards Brock York
Am 01.05.2013 07:19, schrieb Brock York:
Hey Everyone, I've been wanting to get into Google Summer of Code and Wine development for quite a while now. I was looking on the wine ideas page : http://wiki.winehq.org/SummerOfCode
I'm interested in doing the first one: Tools - Implement new control panel applets, but am wondering what I would actually be able to do. I've done basic opengl applications before but using a library like SDL to do the lowerlevel stuff.
What kind of opengl test would be preferred?
I can't tell much about the opengl control applet, but i'll try.
Something like a port of GLXgears to wine or something that just tests if it can create a Opengl context and then exits saying success?
Maybe just something like a rotating wine glas?
I don't know how to test whether opengl was compiled into wine either, would that be very hard to do? I've never had write code to test if a feature was enabled before.
That's easy to check at compile time, but the runtime part is more interesting.
Any suggestions on what kind of test I should try and implement would be greatly appreciated so I can try and get a proposal in. I know I'm leaving it pretty late but I only found out it was open a few hours ago.
For a background of my knowledge I'm currently in my 3rd year of a computer science degree at my University, I also did a year of programming at a college. I've been using linux for 6 years but haven't been able to get to grips with programming for wine I always get confused or lost when trying to learn how wine works when trying to debug a game. I'm hoping doing something like this will be able to get me started on wine with a mentors help to guide me. Thanks. Regards Brock York