On 02/08/07, Stefan Dösinger stefan@codeweavers.com wrote:
- if(!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) {
That doesn't check for volume textures.
Am Donnerstag, 2. August 2007 13:53 schrieb H. Verbeet:
On 02/08/07, Stefan Dösinger stefan@codeweavers.com wrote:
- if(!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) {
That doesn't check for volume textures.
oops again... :-|