I just wanted to write to let all of the devs know how proud of the wine project I am. This Demo seems to work for the most part except for the movies in it don't seem to want to resize and when you are under attack the game crashes. Here is the console dump: fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=49332 < primary_done=49356) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=39800 < primary_done=39824) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=35960 < primary_done=35984) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36008 < primary_done=36032) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=39968 < primary_done=39992) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36128 < primary_done=36152) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36128 < primary_done=36152) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=38072 < primary_done=38076) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=38072 < primary_done=38076) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=38072 < primary_done=38076) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=34232 < primary_done=34236) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=38072 < primary_done=38096) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=34232 < primary_done=34256) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36152 < primary_done=36176) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36152 < primary_done=36176) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=36152 < primary_done=36176) err:dsound:DSOUND_MixOne underrun on sound buffer 0x210b10 fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=34568 < primary_done=34592) wine: Unhandled page fault on read access to 0x0000fff7 at address 0x7efa2553 (thread 000e), starting debugger... fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=50292 < primary_done=50316) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=40784 < primary_done=40808) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=40784 < primary_done=40808) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=40784 < primary_done=40808) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=40784 < primary_done=40808) fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=40784 < primary_done=40808) fixme:alsa:ALSA_AddRingMessage two fast messages in the queue!!!! toget = 52(WINE_WM_RESTARTING), tosave=53(UNKNOWN(0x00000000)) fixme:alsa:ALSA_AddRingMessage two fast messages in the queue!!!! toget = 36(WINE_WM_RESTARTING), tosave=37(UNKNOWN(0x00000000))
hope that helps. Again, greats that that is all that's wrong^_^ The graphics look great, it sounds great, and the videos are crystal clear(though small).
-Matthew Clark
On 07/03/07, Matthew Clark mclark4386@charter.net wrote:
I just wanted to write to let all of the devs know how proud of the wine project I am. This Demo seems to work for the most part except for the movies in it don't seem to want to resize and when you are under attack the game crashes. Here is the console dump:
Wrt the movies, are you running the game at a different resolution from the default by any chance?
hope that helps. Again, greats that that is all that's wrong^_^ The graphics look great, it sounds great, and the videos are crystal clear(though small).
Have you got a backtrace as well? Does running the game with OSS instead of ALSA make any difference? From the debug output you posted I can't really tell if that's a dsound problem, a d3d problem or something else.
Also, please post a bug report on bugzilla, it's much better for keeping track of bugs.
Onsdag 07 mars 2007 09:40, skrev H. Verbeet:
On 07/03/07, Matthew Clark mclark4386@charter.net wrote:
I just wanted to write to let all of the devs know how proud of the wine project I am. This Demo seems to work for the most part except for the movies in it don't seem to want to resize and when you are under attack the game crashes. Here is the console dump:
Wrt the movies, are you running the game at a different resolution from the default by any chance?
hope that helps. Again, greats that that is all that's wrong^_^ The graphics look great, it sounds great, and the videos are crystal clear(though small).
Have you got a backtrace as well? Does running the game with OSS instead of ALSA make any difference? From the debug output you posted I can't really tell if that's a dsound problem, a d3d problem or something else.
Not all users are experiencing the crashes, perhaps a SMP issue?
Running with OSS gives you no sound (this already has a bug report).
Regard,s
Alexander N. Sørnes
Also, please post a bug report on bugzilla, it's much better for keeping track of bugs.
On 08/03/07, Alexander Nicolaysen Sørnes alex@thehandofagony.com wrote:
Running with OSS gives you no sound (this already has a bug report).
Well yeah, just looking if we can blame winealsa :-)
Alexander Nicolaysen Sørnes wrote:
Not all users are experiencing the crashes, perhaps a SMP issue?
may be it I do have a dual-core system