Shouldn't this be done for volume textures as well?
Am Mittwoch 21 März 2007 17:53 schrieb H. Verbeet:
Shouldn't this be done for volume textures as well?
It is done, unless I missed something:
@@ -896,6 +898,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa object->width = Width; object->height = Height; object->depth = Depth; + object->baseTexture.format = Format;