Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/context.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 0aaeac76002..ea9f1763908 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2870,9 +2870,10 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, checkGLcall("blit state application"); }
-static void context_apply_blit_projection(const struct wined3d_context *context, unsigned int w, unsigned int h) +static void wined3d_context_gl_apply_blit_projection(const struct wined3d_context_gl *context_gl, + unsigned int w, unsigned int h) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; const GLdouble projection[] = { 2.0 / w, 0.0, 0.0, 0.0, @@ -2904,7 +2905,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_
wined3d_context_gl_get_rt_size(context_gl, &rt_size); if (context_gl->blit_size.cx != rt_size.cx || context_gl->blit_size.cy != rt_size.cy) - context_apply_blit_projection(context, rt_size.cx, rt_size.cy); + wined3d_context_gl_apply_blit_projection(context_gl, rt_size.cx, rt_size.cy); wined3d_context_gl_apply_blit_state(context_gl, device);
checkGLcall("ffp blit state application"); @@ -2958,7 +2959,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_ gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW); gl_info->gl_ops.gl.p_glLoadIdentity(); context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0))); - context_apply_blit_projection(context, context_gl->blit_size.cx, context_gl->blit_size.cy); + wined3d_context_gl_apply_blit_projection(context_gl, context_gl->blit_size.cx, context_gl->blit_size.cy); context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
/* Other misc states. */