2016-11-13 12:35 GMT-06:00 Andrew Wesie awesie@gmail.com:
This is the first set of patches to support running Overwatch under WINE. There are additional patches necessary but I am still preparing those for release.
Wow, that's very cool! Thank you for your work!
You can expect your patches to be reviewed over the next few days and get either sign-offs or comments about things to improve. Going forward, in general I suggest you to limit your patch series to 5 patches or so (depending on how it makes the most sense), it makes it easier to the reviewers.
I'm going to reply to a few patches in your series with the things I noticed at a quick look...
On 13 November 2016 at 23:37, Matteo Bruni matteo.mystral@gmail.com wrote:
2016-11-13 12:35 GMT-06:00 Andrew Wesie awesie@gmail.com:
This is the first set of patches to support running Overwatch under WINE. There are additional patches necessary but I am still preparing those for release.
Wow, that's very cool! Thank you for your work!
Yes, it does look like a good amount of work went into this, thanks for that. I do have some comments however. I reviewed the first 5 Direct3D patches in the series, and like Matteo already said, some tests would be helpful. Personally I'd like to see tests for at least 09/23 (SV_VertexID) and 11/23 (primitive restart). Speaking more generally, some of the changes in these patches may or may not be correct, but could do with a little more justification.