The correct limit for d3d8 would be WINED3D_MAX_TEXTURES, since that's the size of the "texture_states" array. However, the original code didn't check the stage index at all, so simply remove it.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- Resending, since the mailing list appears to have eaten some mail yesterday.
dlls/d3d8/device.c | 7 ------- 1 file changed, 7 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 9793eda0c36..2850b93fd1d 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2250,13 +2250,6 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
- if (stage >= WINED3D_MAX_FRAGMENT_SAMPLERS) - { - WARN("Invalid stage %u.\n", stage); - *value = 0; - return D3D_OK; - } - if (state >= ARRAY_SIZE(tss_lookup)) { WARN("Invalid state %#x.\n", state);