This patchset adds support for DXTn volume textures by using the CPU to decompress and convert them into a format the GPU can handle. It only decompresses DXTn volume textures, and leaves regular 2D DXTn textures alone.
Connor McAdams (2): wined3d: Add decompression functions for DXT1, DXT3, and DXT5 wined3d: Add new test for DXTn volume textures.
dlls/d3d9/tests/visual.c | 183 ++++++++++++++++++--------- dlls/wined3d/texture.c | 26 ++++ dlls/wined3d/utils.c | 323 ++++++++++++++++++++++++++++++++++++++++++++--- 3 files changed, 456 insertions(+), 76 deletions(-)
This adds decompression functions for DXT1, DXT3, and DXT5 formats, which covers all the possible DXT formats. These are used for decompressing DXTn volume textures, and converting them to b8g8r8a8. This patch also makes sure only 3D DXTn textures are uploaded by performing a check in the wined3d_texture_upload_data function.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/wined3d/texture.c | 26 ++++ dlls/wined3d/utils.c | 323 ++++++++++++++++++++++++++++++++++++++++++++++--- 2 files changed, 333 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index c316906..a998b9c 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1948,6 +1948,32 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s bo.addr += src_box->left * format->byte_count; }
+ if (format->id == WINED3DFMT_DXT5 || format->id == WINED3DFMT_DXT4 || + format->id == WINED3DFMT_DXT3 || format->id == WINED3DFMT_DXT2 || + format->id == WINED3DFMT_DXT1) + { + if (target == GL_TEXTURE_3D) + { + struct wined3d_format temp; + + f = *format; + temp.upload = f.upload; + format = &f; + format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, WINED3DUSAGE_TEXTURE); + f = *format; + f.upload = temp.upload; + f.conv_byte_count = 4; + format = &f; + texture->resource.format_flags &= ~WINED3DFMT_FLAG_BLOCKS; + } + else + { + f = *format; + f.upload = NULL; + format = &f; + } + } + if (format->upload) { unsigned int dst_row_pitch, dst_slice_pitch; diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 937c1bc..719f23e 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -840,6 +840,307 @@ static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT src_row_p } }
+static void dxt5_decompress_block(const BYTE *src, BYTE *dst, UINT width, UINT height, UINT depth, + UINT x_pos, UINT y_pos, UINT z_pos, UINT dst_slice_pitch, UINT64 cur_block) +{ + UINT64 alpha_block, alpha_index, color_block, color_index; + const UINT64 *source; + DWORD *dest; + DWORD alpha_lookup; + DWORD bgra; + DWORD temp; + DWORD i, x, y; + WORD color[2]; + BYTE alpha_val, color_val; + BYTE alpha[8]; + BYTE r[4]; + BYTE g[4]; + BYTE b[4]; + + source = (const UINT64 *)(src + cur_block * 16); + alpha_block = source[0]; + color_block = source[1]; + + alpha[0] = alpha_block & 0xff; + alpha[1] = (alpha_block >> 8) & 0xff; + + if (alpha[0] > alpha[1]) + { + for (i = 0; i < 6; ++i) + alpha[2 + i] = (((6 - i) * alpha[0]) + ((1 + i) * alpha[1])) / 7; + } + else if (alpha[0] <= alpha[1]) + { + for (i = 0; i < 4; ++i) + alpha[2 + i] = (((4 - i) * alpha[0]) + ((1 + i) * alpha[1])) / 5; + alpha[6] = 0; + alpha[7] = 255; + } + + color[0] = color_block & 0xffff; + color[1] = (color_block >> 16) & 0xffff; + + for (i = 0; i < 2; ++i) + { + temp = (color[i] >> 11) * 255 + 16; + r[i] = (temp / 32 + temp) / 32; + temp = ((color[i] >> 5) & 0x3f) * 255 + 32; + g[i] = (temp / 64 + temp) / 64; + temp = (color[i] & 0x1f) * 255 + 16; + b[i] = (temp / 32 + temp) / 32; + } + + for (i = 0; i < 2; ++i) + { + r[2 + i] = (2 * r[0 + i] + r[1 - i]) / 3; + g[2 + i] = (2 * g[0 + i] + g[1 - i]) / 3; + b[2 + i] = (2 * b[0 + i] + b[1 - i]) / 3; + } + + color_index = (color_block >> 32) & 0xffffffff; + alpha_index = (alpha_block >> 16); + + dest = (DWORD *)(dst + z_pos * dst_slice_pitch); + + for (y = 0; y < 4; ++y) + { + if (y_pos + y >= height) + break; + for (x = 0; x < 4; ++x) + { + if (x_pos + x >= width) + break; + + color_val = 0; + alpha_val = 0; + bgra = 0; + + color_val = (color_index >> (y * 8)); + color_val = (color_val >> (x * 2)) & 0x3; + alpha_lookup = (alpha_index >> (y * 12)) & 0xfff; + alpha_val = (alpha_lookup >> (x * 3)) & 0x7; + bgra = ((alpha[alpha_val] << 24) | (r[color_val] << 16) | (g[color_val] << 8) | b[color_val]); + dest[(y_pos + y) * width + (x_pos + x)] = bgra; + } + } +} + +static void convert_dxt5_b8g8r8a8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, + UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) +{ + UINT64 current_block; + DWORD x, y, z; + + current_block = 0; + + for (z = 0; z < depth; ++z) + { + for (y = 0; y < height; y += 4) + { + for (x = 0; x < width; x += 4) + { + dxt5_decompress_block(src, dst, width, height, depth, x, y, z, dst_slice_pitch, current_block); + current_block++; + } + } + } +} + +static void dxt3_decompress_block(const BYTE *src, BYTE *dst, UINT width, UINT height, UINT depth, + UINT x_pos, UINT y_pos, UINT z_pos, UINT dst_slice_pitch, UINT64 cur_block) +{ + UINT64 alpha_block, alpha_lookup, color_block, color_index; + const UINT64 *source; + DWORD *dest; + DWORD bgra; + DWORD temp; + DWORD i, x, y; + WORD color[2]; + BYTE alpha_val, color_val; + BYTE r[4]; + BYTE g[4]; + BYTE b[4]; + + source = (const UINT64 *)(src + cur_block * 16); + alpha_block = source[0]; + color_block = source[1]; + + color[0] = color_block & 0xffff; + color[1] = (color_block >> 16) & 0xffff; + + for (i = 0; i < 2; ++i) + { + temp = (color[i] >> 11) * 255 + 16; + r[i] = (temp / 32 + temp) / 32; + temp = ((color[i] >> 5) & 0x3f) * 255 + 32; + g[i] = (temp / 64 + temp) / 64; + temp = (color[i] & 0x1f) * 255 + 16; + b[i] = (temp / 32 + temp) / 32; + } + + for (i = 0; i < 2; ++i) + { + r[2 + i] = (2 * r[0 + i] + r[1 - i]) / 3; + g[2 + i] = (2 * g[0 + i] + g[1 - i]) / 3; + b[2 + i] = (2 * b[0 + i] + b[1 - i]) / 3; + } + + color_index = (color_block >> 32) & 0xffffffff; + dest = (DWORD *)(dst + z_pos * dst_slice_pitch); + + for (y = 0; y < 4; ++y) + { + if (y_pos + y >= height) + break; + for (x = 0; x < 4; ++x) + { + if (x_pos + x >= width) + break; + + color_val = 0; + alpha_val = 0; + bgra = 0; + + color_val = (color_index >> (y * 8)); + color_val = (color_val >> (x * 2)) & 0x3; + + alpha_lookup = (alpha_block >> (y * 16)) & 0xffff; + alpha_val = (alpha_lookup >> (x * 4)) & 0xf; + temp = alpha_val * 255 + 8; + alpha_val = (temp / 16 + temp) / 16; + + bgra = ((alpha_val << 24) | (r[color_val] << 16) | (g[color_val] << 8) | b[color_val]); + dest[(y_pos + y) * width + (x_pos + x)] = bgra; + } + } +} + +static void convert_dxt3_b8g8r8a8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, + UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) +{ + UINT64 current_block; + DWORD x, y, z; + + current_block = 0; + + for (z = 0; z < depth; ++z) + { + for (y = 0; y < height; y += 4) + { + for (x = 0; x < width; x += 4) + { + dxt3_decompress_block(src, dst, width, height, depth, x, y, z, dst_slice_pitch, current_block); + current_block++; + } + } + } +} + +static void dxt1_decompress_block(const BYTE *src, BYTE *dst, UINT width, UINT height, UINT depth, + UINT x_pos, UINT y_pos, UINT z_pos, UINT dst_slice_pitch, UINT64 cur_block) +{ + UINT64 color_block, color_index; + const UINT64 *source; + DWORD *dest; + DWORD bgra; + DWORD temp; + DWORD i, x, y; + WORD color[2]; + BYTE color_val; + BYTE alpha; + BYTE r[4]; + BYTE g[4]; + BYTE b[4]; + BYTE use_alpha; + + source = (const UINT64 *)(src + cur_block * 8); + color_block = source[0]; + + color[0] = color_block & 0xffff; + color[1] = (color_block >> 16) & 0xffff; + + for (i = 0; i < 2; ++i) + { + temp = (color[i] >> 11) * 255 + 16; + r[i] = (temp / 32 + temp) / 32; + temp = ((color[i] >> 5) & 0x3f) * 255 + 32; + g[i] = (temp / 64 + temp) / 64; + temp = (color[i] & 0x1f) * 255 + 16; + b[i] = (temp / 32 + temp) / 32; + } + + if (color[0] > color[1]) + { + for (i = 0; i < 2; ++i) + { + r[2 + i] = (2 * r[0 + i] + r[1 - i]) / 3; + g[2 + i] = (2 * g[0 + i] + g[1 - i]) / 3; + b[2 + i] = (2 * b[0 + i] + b[1 - i]) / 3; + } + use_alpha = 0; + } + else if (color[0] <= color[1]) + { + r[2] = (r[0] + r[1]) / 2; + g[2] = (g[0] + g[1]) / 2; + b[2] = (b[0] + b[1]) / 2; + + r[3] = 0; + g[3] = 0; + b[3] = 0; + + use_alpha = 1; + } + + color_index = (color_block >> 32) & 0xffffffff; + dest = (DWORD *)(dst + z_pos * dst_slice_pitch); + + for (y = 0; y < 4; ++y) + { + if (y_pos + y >= height) + break; + for (x = 0; x < 4; ++x) + { + if (x_pos + x >= width) + break; + + color_val = 0; + bgra = 0; + + color_val = (color_index >> (y * 8)); + color_val = (color_val >> (x * 2)) & 0x3; + if (color_val == 3 && use_alpha == 1) + alpha = 0; + else + alpha = 255; + + bgra = ((alpha << 24) | (r[color_val] << 16) | (g[color_val] << 8) | b[color_val]); + dest[(y_pos + y) * width + (x_pos + x)] = bgra; + } + } +} + +static void convert_dxt1_b8g8r8a8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, + UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth) +{ + UINT64 current_block; + DWORD x, y, z; + + current_block = 0; + + for (z = 0; z < depth; ++z) + { + for (y = 0; y < height; y += 4) + { + for (x = 0; x < width; x += 4) + { + dxt1_decompress_block(src, dst, width, height, depth, x, y, z, dst_slice_pitch, current_block); + current_block++; + } + } + } +} + static void x8_d24_unorm_upload(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch, unsigned int dst_row_pitch, unsigned int dst_slice_pitch, @@ -1118,27 +1419,27 @@ static const struct wined3d_format_texture_info format_texture_info[] = GL_RGBA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, - EXT_TEXTURE_COMPRESSION_S3TC, NULL}, + EXT_TEXTURE_COMPRESSION_S3TC, convert_dxt1_b8g8r8a8_unorm}, {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, - EXT_TEXTURE_COMPRESSION_S3TC, NULL}, + EXT_TEXTURE_COMPRESSION_S3TC, convert_dxt3_b8g8r8a8_unorm}, {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, - EXT_TEXTURE_COMPRESSION_S3TC, NULL}, + EXT_TEXTURE_COMPRESSION_S3TC, convert_dxt3_b8g8r8a8_unorm}, {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, - EXT_TEXTURE_COMPRESSION_S3TC, NULL}, + EXT_TEXTURE_COMPRESSION_S3TC, convert_dxt5_b8g8r8a8_unorm}, {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, - EXT_TEXTURE_COMPRESSION_S3TC, NULL}, + EXT_TEXTURE_COMPRESSION_S3TC, convert_dxt5_b8g8r8a8_unorm}, {WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING @@ -3394,17 +3695,7 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9. * * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the - * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */ - idx = get_format_idx(WINED3DFMT_DXT1); - gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; - idx = get_format_idx(WINED3DFMT_DXT2); - gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; - idx = get_format_idx(WINED3DFMT_DXT3); - gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; - idx = get_format_idx(WINED3DFMT_DXT4); - gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; - idx = get_format_idx(WINED3DFMT_DXT5); - gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; + * block layout is not compatible with the one used by d3d. See volume_dxtn_test. */ idx = get_format_idx(WINED3DFMT_BC1_UNORM); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = get_format_idx(WINED3DFMT_BC1_UNORM_SRGB);
To properly test the functionality of DXTn volume textures, I have added new tests for DXT1, DXT3, and DXT5 replacing the old DXT5 test. I also check for alpha values, which the previous test did not do.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3d9/tests/visual.c | 183 +++++++++++++++++++++++++++++++---------------- 1 file changed, 123 insertions(+), 60 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b36c189..29fd27b 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -17741,26 +17741,73 @@ done: DestroyWindow(window); }
-static void volume_dxt5_test(void) +static void volume_dxtn_test(void) { IDirect3DVolumeTexture9 *texture; IDirect3DDevice9 *device; D3DLOCKED_BOX box; IDirect3D9 *d3d; - unsigned int i; + struct surface_readback rb; + IDirect3DSurface9 *rt; + DWORD i, x; ULONG refcount; DWORD color; HWND window; HRESULT hr;
- static const char texture_data[] = + static const BYTE dxt1_texture_data[] = + { + 0x00, 0xF8, 0x00, 0xF8, 0xF0, 0xF0, 0xF0, 0xF0, + 0xE0, 0x07, 0xE0, 0x07, 0x00, 0x00, 0x00, 0x00, + 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00 + }; + static const BYTE dxt3_texture_data[] = + { + 0xFF, 0xEE, 0xFF, 0xEE, 0xFF, 0xEE, 0xFF, 0xEE, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xDD, 0xFF, 0xDD, 0xFF, 0xDD, 0xFF, 0xDD, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xCC, 0xFF, 0xCC, 0xFF, 0xCC, 0xFF, 0xCC, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xBB, 0xFF, 0xBB, 0xFF, 0xBB, 0xFF, 0xBB, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 + }; + static const BYTE dxt5_texture_data[] = { /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */ - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xff, 0x80, 0x0D, 0xD8, 0x80, 0x0D, 0xD8, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 }; + static const DWORD dxt1_expected_colors[] = + { + 0xFFFF0000, 0x00000000, 0xFF00FF00, 0xFF00FF00, + 0xFF0000FF, 0xFF0000FF, 0xFFFFFFFF, 0xFFFFFFFF, + }; + static const DWORD dxt3_expected_colors[] = + { + 0xFFFF0000, 0xEEFF0000, 0xFF00FF00, 0xDD00FF00, + 0xFF0000FF, 0xCC0000FF, 0xFFFFFFFF, 0xBBFFFFFF, + }; + static const DWORD dxt5_expected_colors[] = + { + 0xFFFF0000, 0x00FF0000, 0xFF00FF00, 0xFF00FF00, + 0xFF0000FF, 0xFF0000FF, 0xFFFFFFFF, 0xFFFFFFFF + }; + + static const struct + { + const char *dxtn; + const BYTE *tex_data; + DWORD tex_size; + D3DFORMAT fmt; + const DWORD *expected_colors; + } + dxtn_tex[] = + { + {"DXT1", dxt1_texture_data, sizeof(dxt1_texture_data), D3DFMT_DXT1, dxt1_expected_colors}, + {"DXT3", dxt3_texture_data, sizeof(dxt3_texture_data), D3DFMT_DXT3, dxt3_expected_colors}, + {"DXT5", dxt5_texture_data, sizeof(dxt5_texture_data), D3DFMT_DXT5, dxt5_expected_colors}, + }; + static const struct { struct vec3 position; @@ -17778,70 +17825,86 @@ static void volume_dxt5_test(void) {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, }; - static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff};
- window = create_window(); - d3d = Direct3DCreate9(D3D_SDK_VERSION); - ok(!!d3d, "Failed to create a D3D object.\n"); - if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5))) - { - skip("DXT5 volume textures are not supported, skipping test.\n"); - goto done; - } - if (!(device = create_device(d3d, window, window, TRUE))) + for (x = 0; x < 3; ++x) { - skip("Failed to create a D3D device, skipping tests.\n"); - goto done; - } + window = create_window(); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_A8B8G8R8, 0, D3DRTYPE_VOLUMETEXTURE, dxtn_tex[x].fmt))) + { + skip("%s volume textures are not supported, skipping test.\n", dxtn_tex[x].dxtn); + continue; + } + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + continue; + }
- hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5, - D3DPOOL_MANAGED, &texture, NULL); - ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0, dxtn_tex[x].fmt, + D3DPOOL_MANAGED, &texture, NULL); + ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
- hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &box, NULL, 0); - ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); - memcpy(box.pBits, texture_data, sizeof(texture_data)); - hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); - ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); + hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &box, NULL, 0); + ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); + memcpy(box.pBits, dxtn_tex[x].tex_data, dxtn_tex[x].tex_size);
- hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); - ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); - ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr); + hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); + ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); - ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); - hr = IDirect3DDevice9_BeginScene(device); - ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); - hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads)); - ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads)); - ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice9_EndScene(device); - ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); + ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr);
- for (i = 0; i < 4; i++) - { - color = getPixelColor(device, 80 + 160 * i, 240); - ok (color_match(color, expected_colors[i], 1), - "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + for (i = 0; i < 8; ++i) + { + hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); + if(FAILED(hr)) + { + trace("Can't get the render target, hr %#x.\n", hr); + color = 0x00000000; + } + else + { + get_rt_readback(rt, &rb); + color = get_readback_color(&rb, 40 + 80 * i, 240); + release_surface_readback(&rb); + IDirect3DSurface9_Release(rt); + } + ok (color_match(color, dxtn_tex[x].expected_colors[i], 1), + "Expected color 0x%08x, got 0x%08x, case %u.\n", dxtn_tex[x].expected_colors[i], color, i); + } + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + IDirect3DVolumeTexture9_Release(texture); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); }
- hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); - ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); - IDirect3DVolumeTexture9_Release(texture); - refcount = IDirect3DDevice9_Release(device); - ok(!refcount, "Device has %u references left.\n", refcount); -done: IDirect3D9_Release(d3d); DestroyWindow(window); } @@ -24131,7 +24194,7 @@ START_TEST(visual) zenable_test(); fog_special_test(); volume_srgb_test(); - volume_dxt5_test(); + volume_dxtn_test(); add_dirty_rect_test(); multisampled_depth_buffer_test(); resz_test();