On 1 September 2014 18:12, Johannes Brandstätter jbrandst@2ds.eu wrote:
wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
TRACE("Use %iMB = %d byte for emulated_textureram\n",
wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
TRACE("Use %iMiB = %llu byte for emulated_textureram\n",
Unfortunately we can't use %ll in Wine, you'll have to wine_dbgstr_longlong(). You can look at other places in wined3d for examples of how it's used.