On 22 October 2015 at 12:01, Riccardo Bortolato rikyz619@gmail.com wrote:
+HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
Just use CDECL here. include/wine/wined3d.h should actually use CDECL as well, but currently uses __cdecl for historic reasons.
- sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
- surface = surface_from_resource(sub_resource);
You can't assume the sub-resource is a surface here.
OK, I'll fix this
Ciao, Riccardo
2015-10-27 15:40 GMT+01:00 Henri Verbeet hverbeet@gmail.com:
On 22 October 2015 at 12:01, Riccardo Bortolato rikyz619@gmail.com wrote:
+HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
Just use CDECL here. include/wine/wined3d.h should actually use CDECL as well, but currently uses __cdecl for historic reasons.
- sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
- surface = surface_from_resource(sub_resource);
You can't assume the sub-resource is a surface here.