On 16 October 2011 22:56, Stefan Dösinger stefan@codeweavers.com wrote:
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DYNAMIC, dxt_formats[i].fmt,
D3DPOOL_DEFAULT, &texture, NULL);
You should check D3DCAPS2_DYNAMICTEXTURES before using dynamic textures. Also, wouldn't it be more appropriate to make this part of the test in patch 3/7?