On Thu, 2008-01-03 at 22:46 -0600, Clarence Risher wrote:
I regularly use 640x512 in wine, when that resolution wouldnt be reported by the driver in windows. Dunno if you consider that a "normal" resolution.
Just out of curiosity, what do you use this for? Whats wrong with the 640 x 480? Why do you need the extra 640x32 pixels?
Another way of fixing the problem could be to limit the amount of frequency variants. Not sure if wine can use them for anything useful anyway. Could we report all modes at just 60Hz, or would that be too naughty?
This is actually what is done for the desktop implementation, so it might work. This would also be easy to change in xrandx.c as the frequencies are handled separately.
/p
On Jan 4, 2008 2:22 AM, H. Verbeet hverbeet@gmail.com wrote:
Is this with a specific X driver? The binary nvidia driver only lists modes explicitly declared in xorg.conf.
I would disagree. I have only 3 modes in my xorg.conf, and am usinb the binary nvidia driver, but xrandr from the command line (which I assume mirrors the API function's output) offers the following:
Screen 0: minimum 320 x 240, current 1280 x 1024, maximum 1280 x 1024 default connected 1280x1024+0+0 0mm x 0mm 1280x1024 50.0* 54.0 1024x768 51.0 60.0 61.0 62.0 800x600 52.0 66.0 67.0 68.0 69.0 640x512 53.0 72.0 1280x960 55.0 1280x800 56.0 1280x768 57.0 1152x864 58.0 1152x768 59.0 960x600 63.0 840x525 64.0 832x624 65.0 800x512 70.0 720x450 71.0 640x480 73.0 74.0 75.0 76.0 640x400 77.0 640x384 78.0 576x432 79.0 576x384 80.0 512x384 81.0 82.0 83.0 416x312 84.0 400x300 85.0 86.0 87.0 88.0 320x240 89.0 90.0 91.0
On Jan 4, 2008 9:29 AM, Peter Dons Tychsen donpedro@tdcadsl.dk wrote:
On Thu, 2008-01-03 at 22:46 -0600, Clarence Risher wrote:
I regularly use 640x512 in wine, when that resolution wouldnt be reported by the driver in windows. Dunno if you consider that a "normal" resolution.
Just out of curiosity, what do you use this for? Whats wrong with the 640 x 480? Why do you need the extra 640x32 pixels?
640x480 does not integer-scale to my 1280x1024 display. With 640x512 I have perfect pixel alignment (2x zoom), no blurriness from the scaling. I'll take 640x512 over 800x600 even because of the graphical nicety of it, and there are plenty of games (with options turned all the way up) that I cannot run at a good framerate at 1024 or 1280.