From: Jactry Zeng jzeng@codeweavers.com
Signed-off-by: Jactry Zeng jzeng@codeweavers.com Signed-off-by: Józef Kucia jkucia@codeweavers.com ---
Version 3: Use 1 table.
--- tests/d3d12.c | 84 ++++++++++++++++++++++++++++++---------- tests/d3d12_test_utils.h | 4 +- 2 files changed, 65 insertions(+), 23 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index bd055fb5d444..c37821f03f2e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -4283,6 +4283,21 @@ static void test_clear_depth_stencil_view(void) destroy_test_context(&context); }
+#define test_clear_rtv_r8g8b8a8_2d(a, b, c, d, e, f) test_clear_rtv_r8g8b8a8_2d_(__LINE__, a, b, c, d, e, f) +static void test_clear_rtv_r8g8b8a8_2d_(unsigned int line, const struct test_context *context, + ID3D12Resource *resource, D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle, + const float *color, uint32_t expected, unsigned int max_diff) +{ + ID3D12GraphicsCommandList_ClearRenderTargetView(context->list, rtv_handle, color, 0, NULL); + transition_resource_state(context->list, resource, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint_(line, resource, 0, context->queue, context->list, expected, max_diff); + + reset_command_list(context->list, context->allocator); + transition_resource_state(context->list, resource, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); +} + static void test_clear_render_target_view(void) { static const unsigned int array_expected_colors[] = {0xff00ff00, 0xff0000ff, 0xffff0000}; @@ -4292,6 +4307,7 @@ static void test_clear_render_target_view(void) {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f, 1.0f}, }; + static const float negative_value[] = {1.0f, -1.0f, -0.5f, -2.0f}; static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f}; static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f}; ID3D12GraphicsCommandList *command_list; @@ -4311,6 +4327,19 @@ static void test_clear_render_target_view(void) unsigned int i; D3D12_BOX box; HRESULT hr; + static const struct + { + const float *color; + uint32_t unorm_result; + uint32_t uint_result; + uint32_t sint_result; + } + test_r8g8b8a8[] = + { + {green, 0xff00ff00, 0x01000100, 0x01000100}, + {color, 0xbf4c7f19, 0x00000000, 0x00000000}, + {negative_value, 0x00000000, 0x00000001, 0xfe00ff01}, + };
STATIC_ASSERT(ARRAY_SIZE(array_colors) == ARRAY_SIZE(array_expected_colors));
@@ -4358,34 +4387,48 @@ static void test_clear_render_target_view(void) rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D; ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle); + for (i = 0; i < ARRAY_SIZE(test_r8g8b8a8); ++i) + { + if (!test_r8g8b8a8[i].unorm_result) + continue;
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL); - transition_resource_state(command_list, resource, - D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - check_sub_resource_uint(resource, 0, queue, command_list, 0xff00ff00, 0); - - reset_command_list(command_list, context.allocator); - transition_resource_state(command_list, resource, - D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); - - ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL); - transition_resource_state(command_list, resource, - D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - check_sub_resource_uint(resource, 0, queue, command_list, 0xbf4c7f19, 2); + vkd3d_test_set_context("Test %u", i); + test_clear_rtv_r8g8b8a8_2d(&context, resource, rtv_handle, + test_r8g8b8a8[i].color, test_r8g8b8a8[i].unorm_result, 2); + } + vkd3d_test_set_context(NULL);
/* sRGB view */ - reset_command_list(command_list, context.allocator); - transition_resource_state(command_list, resource, - D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle); + test_clear_rtv_r8g8b8a8_2d(&context, resource, rtv_handle, color, 0xbf95bc59, 2);
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL); - transition_resource_state(command_list, resource, - D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - check_sub_resource_uint(resource, 0, queue, command_list, 0xbf95bc59, 2); + /* DXGI_FORMAT_R8G8B8A8_UINT view */ + rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UINT; + ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle); + for (i = 0; i < ARRAY_SIZE(test_r8g8b8a8); ++i) + { + vkd3d_test_set_context("Test %u", i); + todo test_clear_rtv_r8g8b8a8_2d(&context, resource, rtv_handle, + test_r8g8b8a8[i].color, test_r8g8b8a8[i].uint_result, 0); + } + vkd3d_test_set_context(NULL); + + /* DXGI_FORMAT_R8G8B8A8_SINT view */ + rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_SINT; + ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle); + for (i = 0; i < ARRAY_SIZE(test_r8g8b8a8); ++i) + { + vkd3d_test_set_context("Test %u", i); + todo test_clear_rtv_r8g8b8a8_2d(&context, resource, rtv_handle, + test_r8g8b8a8[i].color, test_r8g8b8a8[i].sint_result, 0); + } + vkd3d_test_set_context(NULL);
/* 2D array texture */ + hr = ID3D12GraphicsCommandList_Close(command_list); + ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); + reset_command_list(command_list, context.allocator); ID3D12Resource_Release(resource); resource_desc.DepthOrArraySize = ARRAY_SIZE(array_colors); hr = ID3D12Device_CreateCommittedResource(device, @@ -4394,7 +4437,6 @@ static void test_clear_render_target_view(void) &IID_ID3D12Resource, (void **)&resource); ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
- reset_command_list(command_list, context.allocator); for (i = 0; i < ARRAY_SIZE(array_colors); ++i) { memset(&rtv_desc, 0, sizeof(rtv_desc)); diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index 027a1fd68e97..da272da98d6b 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -88,9 +88,9 @@ static inline void reset_command_list_(unsigned int line, HRESULT hr;
hr = ID3D12CommandAllocator_Reset(allocator); - ok_(line)(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr); + assert_that_(line)(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr); hr = ID3D12GraphicsCommandList_Reset(list, allocator, NULL); - ok_(line)(SUCCEEDED(hr), "Failed to reset command list, hr %#x.\n", hr); + assert_that_(line)(hr == S_OK, "Failed to reset command list, hr %#x.\n", hr); }
#define queue_signal(a, b, c) queue_signal_(__LINE__, a, b, c)