Metal Gear Solid V: Ground Zeroes attaches itself and continues this specific breakpoint with DBG_EXCEPTION_NOT_HANDLED. It crashes the child process and the game terminates.
It is correct for old Windows versions, but more recent versions are apparently catching exceptions here, and the process should continue.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44127 Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/kernel32/process.c | 9 +++++++++ dlls/kernel32/tests/debugger.c | 32 ++++++++++++++++++++++++++++++++ 2 files changed, 41 insertions(+)
diff --git a/dlls/kernel32/process.c b/dlls/kernel32/process.c index 8f506fcf132..cfc11c867ae 100644 --- a/dlls/kernel32/process.c +++ b/dlls/kernel32/process.c @@ -155,6 +155,15 @@ void CDECL __wine_start_process( LPTHREAD_START_ROUTINE entry, PEB *peb )
SetLastError( 0 ); /* clear error code */ if (being_debugged) DbgBreakPoint(); + } + __EXCEPT_ALL + { + /* do nothing */ + } + __ENDTRY + + __TRY + { ExitThread( call_process_entry( peb, entry )); } __EXCEPT(UnhandledExceptionFilter) diff --git a/dlls/kernel32/tests/debugger.c b/dlls/kernel32/tests/debugger.c index 33e18d82e62..0a43fe91e64 100644 --- a/dlls/kernel32/tests/debugger.c +++ b/dlls/kernel32/tests/debugger.c @@ -1062,15 +1062,46 @@ static void test_debug_children(const char *name, DWORD flag, BOOL debug_child,
if (flag) { + DWORD last_thread; + next_event(&ctx, WAIT_EVENT_TIMEOUT); ok(ctx.ev.dwDebugEventCode == CREATE_PROCESS_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode); ok(ctx.pid == pi.dwProcessId, "unexpected dwProcessId %x\n", ctx.ev.dwProcessId == ctx.pid);
next_event(&ctx, WAIT_EVENT_TIMEOUT); ok(ctx.ev.dwDebugEventCode == LOAD_DLL_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode); + last_thread = ctx.ev.dwThreadId;
wait_for_breakpoint(&ctx); ok(ctx.dll_cnt > 2, "dll_cnt = %d\n", ctx.dll_cnt); + + ok(ctx.ev.dwDebugEventCode == EXCEPTION_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode); + ok(ctx.ev.dwThreadId == last_thread, "unexpected thread\n"); + ok(ctx.ev.u.Exception.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT, "ExceptionCode = %x\n", + ctx.ev.u.Exception.ExceptionRecord.ExceptionCode); + + /* Except for wxppro and w2008, the initial breakpoint is now somewhere else, possibly within LdrInitShimEngineDynamic, + * It's also catching exceptions and ContinueDebugEvent(DBG_EXCEPTION_NOT_HANDLED) should not crash the child now */ + if (broken(ctx.ev.u.Exception.ExceptionRecord.ExceptionAddress == pDbgBreakPoint)) + { + win_skip("Ignoring initial breakpoint address check\n"); + pass_exception = FALSE; + } + else + { + todo_wine + ok(ctx.ev.u.Exception.ExceptionRecord.ExceptionAddress != pDbgBreakPoint, "ExceptionAddress == pDbgBreakPoint\n"); + } + + if (pass_exception) + { + ret = ContinueDebugEvent(ctx.ev.dwProcessId, ctx.ev.dwThreadId, DBG_EXCEPTION_NOT_HANDLED); + ok(ret, "ContinueDebugEvent failed, last error %d.\n", GetLastError()); + ctx.ev.dwDebugEventCode = -1; + + next_event(&ctx, WAIT_EVENT_TIMEOUT); + ok(ctx.ev.dwDebugEventCode != EXCEPTION_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode); + } } else { @@ -1713,6 +1744,7 @@ START_TEST(debugger) test_debug_children(myARGV[0], DEBUG_PROCESS|DEBUG_ONLY_THIS_PROCESS, FALSE, FALSE); test_debug_children(myARGV[0], 0, FALSE, FALSE); test_debug_children(myARGV[0], 0, FALSE, TRUE); + test_debug_children(myARGV[0], DEBUG_ONLY_THIS_PROCESS, FALSE, TRUE); test_debugger(myARGV[0]); } }
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=74714
Your paranoid android.
=== w1064v1809_he (32 bit report) ===
kernel32: debugger.c:1661: Test failed: unexpected instruction pointer 77D408DC
=== debiant (32 bit report) ===
kernel32: mailslot.c:327: Test failed: timeout too short 986