On 9 September 2013 12:56, Stefan Dösinger stefan@codeweavers.com wrote:
-static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_context *context) +static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_context *context,
const struct wined3d_state *state)
buffer_find_decl() doesn't really care about the context state, it's really just about determining what fixups it should check for, and should probably be passed a mask instead.