On 19/05/06, Jacob Peters jacobcpeters@gmail.com wrote:
ChangeLog: I implemented more renderstates in device.c function IWineD3DDeviceImpl_SetRenderState()
Hello this is my first patch submition.
A few render states called by d3d8 demo app "mshdribl.exe", the one in the wiki.
glBlendFuncSeparate is OpenGL 1.4, glBlendEquationSeparate is OpenGL 2.0. This will break things for people with a lower OpenGL version. You should probably use the relevant extensions.