Chris Robinson chris.kcat@gmail.com writes:
- if(w > 0 && h > 0) {
XFlush(gdi_display);
XCopyArea(gdi_display, physDev->gl_drawable, physDev->drawable,
physDev->gc, 0, 0, w, h, physDev->dc_rect.left,
physDev->dc_rect.top);
Why do you need an XFlush here?
- if(data->whole_window && vis->visualid == XVisualIDFromVisual(visual))
- {
TRACE("Whole window available and visual match, rendering onscreen\n");
goto done;
- }
- if(!composite_gl)
goto done;
There's no sense in having a config option for this since the alternative doesn't work anyway, particularly since you removed the scissor support.
data->gl_drawable = XCreateWindow(gdi_display, root_window, -w, 0, w, h,
0, vis->depth, InputOutput,
vis->visual,
CWColormap | CWOverrideRedirect,
&attrib);
The window needs to be created on the thread display, and as a child of the main window.
+static void update_gl_drawable(struct x11drv_win_data *data) +{
- unsigned int border, depth;
- int x, y, w, h;
- Window root_win;
- if(!data->gl_drawable)
return;
- wine_tsx11_lock();
- XGetGeometry(gdi_display, data->gl_drawable, &root_win, &x, &y,
(unsigned int*)&w, (unsigned int*)&h, &border, &depth);
You must not use XGetGeometry, this incurs a server round-trip.
On Tuesday 25 September 2007 04:31:04 am Alexandre Julliard wrote:
Chris Robinson chris.kcat@gmail.com writes:
- if(w > 0 && h > 0) {
XFlush(gdi_display);
XCopyArea(gdi_display, physDev->gl_drawable, physDev->drawable,
physDev->gc, 0, 0, w, h, physDev->dc_rect.left,
physDev->dc_rect.top);
Why do you need an XFlush here?
Given the nature of glFlush/glFinish, I think it would probably be correct behavior to make sure the X copy command is flushed by the time the GL functions finish, too. Why it ended up before the copy though, I don't know.
- if(data->whole_window && vis->visualid ==
XVisualIDFromVisual(visual)) + {
TRACE("Whole window available and visual match, rendering
onscreen\n"); + goto done;
- }
- if(!composite_gl)
goto done;
There's no sense in having a config option for this since the alternative doesn't work anyway, particularly since you removed the scissor support.
True. I guess I can use an option just for extra onscreen pixel formats being composited instead, in a seperate patch of course.
data->gl_drawable = XCreateWindow(gdi_display, root_window, -w,
0, w, h, + 0, vis->depth, InputOutput, + vis->visual,
CWColormap |
CWOverrideRedirect, + &attrib);
The window needs to be created on the thread display, and as a child of the main window.
With the child being parented to the main window, a BadWindow error sometimes crops up on XDestroyWindow for the X11 child. I couldn't see why, but parenting it to the root_window works. Would that be due to using gdi_display for creating/destroying the child?
+static void update_gl_drawable(struct x11drv_win_data *data) +{
- unsigned int border, depth;
- int x, y, w, h;
- Window root_win;
- if(!data->gl_drawable)
return;
- wine_tsx11_lock();
- XGetGeometry(gdi_display, data->gl_drawable, &root_win, &x, &y,
(unsigned int*)&w, (unsigned int*)&h, &border, &depth);
You must not use XGetGeometry, this incurs a server round-trip.
Is it safe to call XMoveResizeWindow even if the size didn't change, and have X make it a no-op (or at least be negligible for processing time)? Calling to resize the child window every time the hwnd simply moves (or whenever it thinks it resized/moved) can cause it to be done unnecessarilly often.
Chris Robinson chris.kcat@gmail.com writes:
With the child being parented to the main window, a BadWindow error sometimes crops up on XDestroyWindow for the X11 child. I couldn't see why, but parenting it to the root_window works. Would that be due to using gdi_display for creating/destroying the child?
Maybe, but in any case making it a child of the root window is wrong.
Is it safe to call XMoveResizeWindow even if the size didn't change, and have X make it a no-op (or at least be negligible for processing time)? Calling to resize the child window every time the hwnd simply moves (or whenever it thinks it resized/moved) can cause it to be done unnecessarilly often.
No, you have all the info you need in SetWindowPos, there's no reason to guess.