From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- tests/d3d12.c | 226 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 226 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index a2a40d665a9d..32220a9fc96e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -19295,6 +19295,231 @@ static void test_instance_id(void) destroy_test_context(&context); }
+static void test_vertex_id(void) +{ + static const DWORD vs_code[] = + { +#if 0 + uint4 main(uint id : ID, uint instance_id : SV_InstanceID, uint vertex_id : SV_VertexID) : OUTPUT + { + return uint4(id, instance_id, vertex_id, 0); + } +#endif + 0x43425844, 0x5625197b, 0x588ccf8f, 0x48694905, 0x961d19ca, 0x00000001, 0x00000170, 0x00000003, + 0x0000002c, 0x000000a4, 0x000000d4, 0x4e475349, 0x00000070, 0x00000003, 0x00000008, 0x00000050, + 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000101, 0x00000053, 0x00000000, 0x00000008, + 0x00000001, 0x00000001, 0x00000101, 0x00000061, 0x00000000, 0x00000006, 0x00000001, 0x00000002, + 0x00000101, 0x53004449, 0x6e495f56, 0x6e617473, 0x44496563, 0x5f565300, 0x74726556, 0x44497865, + 0xababab00, 0x4e47534f, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, + 0x00000001, 0x00000000, 0x0000000f, 0x5054554f, 0xab005455, 0x52444853, 0x00000094, 0x00010040, + 0x00000025, 0x0300005f, 0x00101012, 0x00000000, 0x04000060, 0x00101012, 0x00000001, 0x00000008, + 0x04000060, 0x00101012, 0x00000002, 0x00000006, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, + 0x00102012, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010100a, + 0x00000001, 0x05000036, 0x00102042, 0x00000000, 0x0010100a, 0x00000002, 0x05000036, 0x00102082, + 0x00000000, 0x00004001, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; + D3D12_INPUT_ELEMENT_DESC layout_desc[] = + { + {"ID", 0, DXGI_FORMAT_R32_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + }; + static const D3D12_SO_DECLARATION_ENTRY so_declaration[] = + { + {0, "OUTPUT", 0, 0, 4, 0}, + }; + static const unsigned int strides[] = {16}; + static const unsigned int vertices[] = + { + 0, + 1, + 2, + + 3, + 4, + 5, + + 6, + 7, + 8, + + 5, + 6, + 7, + }; + static const unsigned int indices[] = + { + 6, 7, 8, + + 0, 1, 2, + }; + struct uvec4 expected_values[] = + { + {0, 0, 0}, + {1, 0, 1}, + {2, 0, 2}, + {0, 1, 0}, + {1, 1, 1}, + {2, 1, 2}, + + {3, 0, 0}, + {4, 0, 1}, + {5, 0, 2}, + + {6, 0, 6}, + {7, 0, 7}, + {8, 0, 8}, + {6, 1, 6}, + {7, 1, 7}, + {8, 1, 8}, + + {5, 0, 0}, + {6, 0, 1}, + {7, 0, 2}, + }; + + BOOL found_values[ARRAY_SIZE(expected_values)] = {0}; + BOOL used_values[ARRAY_SIZE(expected_values)] = {0}; + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12Resource *counter_buffer, *so_buffer; + ID3D12GraphicsCommandList *command_list; + D3D12_INPUT_LAYOUT_DESC input_layout; + D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv; + ID3D12Resource *upload_buffer; + struct test_context_desc desc; + D3D12_VERTEX_BUFFER_VIEW vbv; + D3D12_INDEX_BUFFER_VIEW ibv; + struct resource_readback rb; + struct test_context context; + ID3D12CommandQueue *queue; + ID3D12Resource *vb, *ib; + ID3D12Device *device; + unsigned int count; + unsigned int i, j; + HRESULT hr; + + memset(&desc, 0, sizeof(desc)); + desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT + | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT; + desc.no_pipeline = true; + if (!init_test_context(&context, &desc)) + return; + device = context.device; + command_list = context.list; + queue = context.queue; + + input_layout.pInputElementDescs = layout_desc; + input_layout.NumElements = ARRAY_SIZE(layout_desc); + + init_pipeline_state_desc(&pso_desc, context.root_signature, 0, &vs, NULL, &input_layout); + memset(&pso_desc.PS, 0, sizeof(pso_desc.PS)); + pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration); + pso_desc.StreamOutput.pSODeclaration = so_declaration; + pso_desc.StreamOutput.pBufferStrides = strides; + pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides); + pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM; + pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT; + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + if (hr == E_NOTIMPL) + { + skip("Stream output is not supported.\n"); + destroy_test_context(&context); + return; + } + ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr); + + vb = create_upload_buffer(context.device, sizeof(vertices), vertices); + vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); + vbv.StrideInBytes = sizeof(*vertices); + vbv.SizeInBytes = sizeof(vertices); + + ib = create_upload_buffer(context.device, sizeof(indices), indices); + ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib); + ibv.SizeInBytes = sizeof(indices); + ibv.Format = DXGI_FORMAT_R32_UINT; + + count = 0; + upload_buffer = create_upload_buffer(device, sizeof(count), &count); + + counter_buffer = create_default_buffer(device, 32, + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + so_buffer = create_default_buffer(device, 1024, + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT); + sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer); + sobv.SizeInBytes = 1024; + sobv.BufferFilledSizeLocation = ID3D12Resource_GetGPUVirtualAddress(counter_buffer); + + ID3D12GraphicsCommandList_CopyBufferRegion(command_list, counter_buffer, 0, + upload_buffer, 0, sizeof(count)); + + transition_resource_state(command_list, counter_buffer, + D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT); + + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_POINTLIST); + ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); + + ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); + + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 2, 0, 0); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 3, 16); + + ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 2, 0, 0, 0); + ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 1, 3, 9, 7); + + transition_resource_state(command_list, counter_buffer, + D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); + transition_resource_state(command_list, so_buffer, + D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); + + get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list); + count = get_readback_uint(&rb, 0, 0, 0); + ok(count == ARRAY_SIZE(expected_values) * sizeof(struct vec4), "Got counter value %u, expected %uu.\n", + count, (unsigned int)(ARRAY_SIZE(expected_values) * sizeof(struct vec4))); + release_resource_readback(&rb); + reset_command_list(command_list, context.allocator); + count /= sizeof(struct vec4); + + count = min(count, ARRAY_SIZE(used_values)); + get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); + for (i = 0; i < ARRAY_SIZE(expected_values); ++i) + { + for (j = 0; j < count; ++j) + { + if (!used_values[j] && compare_uvec4(get_readback_uvec4(&rb, j, 0), &expected_values[i])) + { + found_values[i] = TRUE; + used_values[j] = TRUE; + break; + } + } + } + + for (i = 0; i < count; ++i) + { + const struct uvec4 *v = get_readback_uvec4(&rb, i, 0); + ok(used_values[i], "Found unexpected value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n", v->x, v->y, v->z, v->w); + } + release_resource_readback(&rb); + + for (i = 0; i < ARRAY_SIZE(expected_values); ++i) + { + ok(found_values[i], "Failed to find value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n", + expected_values[i].x, expected_values[i].y, expected_values[i].z, expected_values[i].w); + } + + ID3D12Resource_Release(counter_buffer); + ID3D12Resource_Release(ib); + ID3D12Resource_Release(so_buffer); + ID3D12Resource_Release(upload_buffer); + ID3D12Resource_Release(vb); + destroy_test_context(&context); +} + static void test_copy_texture_region(void) { D3D12_TEXTURE_COPY_LOCATION src_location, dst_location; @@ -22661,6 +22886,7 @@ START_TEST(d3d12) run_test(test_execute_indirect); run_test(test_dispatch_zero_thread_groups); run_test(test_instance_id); + run_test(test_vertex_id); run_test(test_copy_texture_region); run_test(test_separate_bindings); run_test(test_face_culling);