On 24 September 2014 17:06, Johannes Brandstätter jbrandst@2ds.eu wrote:
DWORD wine_map_flags = wined3d_map_flags_from_d3d10_map_type(map_type);
TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
if (map_type != D3D10_MAP_READ_WRITE)
FIXME("Ignoring map_type %#x.\n", map_type);
if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags);
return wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, 0);
- return wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, wine_map_flags);
You don't really need the wine_map_flags variable here.
+DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) +{
- switch (map_type)
- {
case D3D10_MAP_READ_WRITE:
return 0;
case D3D10_MAP_READ:
return WINED3D_MAP_READONLY;
case D3D10_MAP_WRITE_DISCARD:
return WINED3D_MAP_DISCARD;
case D3D10_MAP_WRITE_NO_OVERWRITE:
return WINED3D_MAP_NOOVERWRITE;
default:
FIXME("Unhandled map_type %#x.\n", map_type);
- }
- return 0;
You can just return in the default case.