Am Montag, 9. März 2009 14:36:57 schrieb Henri Verbeet:
- int VBO; /* Vertex buffer object this data is in */
- unsigned int VBO; /* Vertex buffer object this data is in */
Wouldn't the really correct type be GLuint?
2009/3/9 Stefan Dösinger stefan@codeweavers.com:
Am Montag, 9. März 2009 14:36:57 schrieb Henri Verbeet:
- int VBO; /* Vertex buffer object this data is in */
- unsigned int VBO; /* Vertex buffer object this data is in */
Wouldn't the really correct type be GLuint?
Yes, but we can't use that in wined3d.idl. The real problem there is that WineDirect3DStridedData and WineDirect3DVertexStridedData expose wined3d internals in the public interface, but that's somewhat outside the scope of this patch.