2017-11-09 17:34 GMT+01:00 Alex Henrie alexhenrie24@gmail.com:
Signed-off-by: Alex Henrie alexhenrie24@gmail.com
Fixes test failure on 64-bit Linux.
v2: Change 2.0f to simply 2.0 to make it clear that truncation is done after multiplication.
dlls/d3dx9_36/math.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index 8f5f5b2413..1b4edf82cf 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -1651,7 +1651,7 @@ void WINAPI D3DXQuaternionToAxisAngle(const D3DXQUATERNION *pq, D3DXVECTOR3 *pax paxis->z = pq->z; } if (pangle)
*pangle = 2.0f * acosf(pq->w);
*pangle = 2.0 * acos(pq->w); /* acosf has too much rounding error */
}
/*_________________D3DXVec2_____________________*/
2.14.2
I think just relaxing the test a tiny bit, allowing 1 ULP of error margin, is preferable in this case.