Actually, since the return value comes from WineD3D, we should use WINED3D_OK here. Although there is not really a scheme behind all this and we never cared about that because both WINED3D_OK and D3D_OK are #define'd to S_OK.
-----Original Message----- From: wine-patches-bounces@winehq.org [mailto:wine-patches- bounces@winehq.org] On Behalf Of Rob Shearman Sent: Friday, October 03, 2008 6:56 AM To: wine-patches Subject: d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
dlls/d3d8/vertexshader.c | 4 ++-- dlls/d3d9/vertexshader.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-)