On 2/19/2011 03:34, Alexander Scott-Johns wrote:
I think it's enough to add a mask check here: --- if (bResult && lpLVItem->pszText != pszText) ---
to keep a single call of GetItem.
On 19 February 2011 11:42, Nikolay Sivov bunglehead@gmail.com wrote:
I think it's enough to add a mask check here:
if (bResult && lpLVItem->pszText != pszText)
to keep a single call of GetItem.
But isn't
pszText = lpLVItem->pszText;
undefined behaviour if lpLVItem->pszText is not initialized?
On 2/19/2011 16:49, Alexander Scott-Johns wrote:
On 19 February 2011 11:42, Nikolay Sivovbunglehead@gmail.com wrote:
I think it's enough to add a mask check here:
if (bResult&& lpLVItem->pszText != pszText)
to keep a single call of GetItem.
But isn't
pszText = lpLVItem->pszText;
undefined behaviour if lpLVItem->pszText is not initialized?
No, it's not undefined as long as you don't dereference it. Valgrind catches condition that depends on this uninitialized value, not assignment of course.
By the way, we even have a report for that - http://bugs.winehq.org/show_bug.cgi?id=24290