I was wondering what the status is of stdole2.tlb in wine. GTA: San Andreas will not install without it..
This is part of dcom98 I think (I found it in my fake drive, and I've also heard of it and references to dcom.) Make sure dcom98 installed, and set it to native, then try to install.
Good luck, James Liggett
On Sat, 2005-07-16 at 02:25 -0400, Ivan Gyurdiev wrote:
I was wondering what the status is of stdole2.tlb in wine. GTA: San Andreas will not install without it..
James Liggett wrote:
This is part of dcom98 I think (I found it in my fake drive, and I've also heard of it and references to dcom.) Make sure dcom98 installed, and set it to native, then try to install.
By the same logic, you must make sure Windows is installed. This is a developers list and Ivan is saying (and I hope I interpreted this right) that the only thing blocking him from installing GTA: San Andreas out of the box is a missing stdole2.
Ivan, I believe the status was that a similar enough stdole2 cannot be generated using widl without some extensions. There are two options: 1. Generate the file manually by invoking ICreateTypeLib2 functions (I believe Microsoft do it this way). 2. Add another mode to widl that allows the necessary forward references in idl files. Huw Davies knows more about this problem.
By the same logic, you must make sure Windows is installed. This is a developers list and Ivan is saying (and I hope I interpreted this right) that the only thing blocking him from installing GTA: San Andreas out of the box is a missing stdole2.
I don't know if it's the only thing..but it's the first one, so I can't proceed further. I was interested if GTA would run with the new d3d additions.
Ivan, I believe the status was that a similar enough stdole2 cannot be generated using widl without some extensions. There are two options:
- Generate the file manually by invoking ICreateTypeLib2 functions (I
believe Microsoft do it this way). 2. Add another mode to widl that allows the necessary forward references in idl files. Huw Davies knows more about this problem.
I'm not sure how helpful I can be - just wanted to be informed, and to bring some attention to the problem - thanks for the update.
--- Ivan Gyurdiev ivg2@cornell.edu wrote:
By the same logic, you must make sure Windows is
installed.
This is a developers list and Ivan is saying (and
I hope I interpreted
this right) that the only thing blocking him from
installing GTA: San
Andreas out of the box is a missing stdole2.
I don't know if it's the only thing..but it's the first one, so I can't proceed further. I was interested if GTA would run with the new d3d additions.
Ivan, I believe the status was that a similar
enough stdole2 cannot be
generated using widl without some extensions. There are two options:
- Generate the file manually by invoking
ICreateTypeLib2 functions (I
believe Microsoft do it this way). 2. Add another mode to widl that allows the
necessary forward references
in idl files. Huw Davies knows more about this
problem.
I'm not sure how helpful I can be - just wanted to be informed, and to bring some attention to the problem - thanks for the update.
I believe this is related to the work that Jeremy W. and co. are working on. That is, they are working on getting the installer fully functional. I had a similar issue installing Flash MX as it needed stdole32.tlb, but after December's release, I could not use a native version.
So, the best thing to do is to hang in there and wait for that installer to get done.
Hiji
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