A: 64b14c0ecdd13530a92ff636c451523a99253a0b (quartz: Start DirectSound renderer as soon as possible.) B: e786998daff4ad49521a4c9c39c172ddcdcad82a (dsound: Reimplement rendering devices on mmdevapi.)
I've been working with the audio in Fallout 3 and Fallout New Vegas for some time and I noticed a regression recently where the audio stopped working properly after the main menu (commit B). This triggered a memory of a similar experience I had where commit A caused the same behavior, but it only did so for PulseAudio users. So, on a hunch, I reverted commit A on the latest git and found that the audio went back to normal again. I'm not entirely sure what commit A could do to cause this problem, and I know you guys are busy with the audio changes, so if someone could point me in the right direction then I will try and track this issue down. Thanks!
Erich Hoover ehoover@mines.edu