Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=16380
Your paranoid android.
=== w7u (32 bit d3d11) === d3d11.c:360: Test failed: 0: Texture should implement ID3D10Texture2D. d3d11.c:352: Test failed: 2: Failed to create a 2d texture, hr 0x8007000e.
=== w8 (32 bit d3d11) === d3d11.c:360: Test failed: 0: Texture should implement ID3D10Texture2D.
On Fri, Aug 28, 2015 at 5:27 AM, Marvin testbot@winehq.org wrote:
Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=16380
Your paranoid android.
=== w7u (32 bit d3d11) === d3d11.c:360: Test failed: 0: Texture should implement ID3D10Texture2D. d3d11.c:352: Test failed: 2: Failed to create a 2d texture, hr 0x8007000e.
=== w8 (32 bit d3d11) === d3d11.c:360: Test failed: 0: Texture should implement ID3D10Texture2D.
D3D11 textures created with the D3D11_RESOURCE_MISC_RESOURCE_CLAMP flag seem to not implement ID3D10Texture2D in WARP devices. I'll resend the patch later.