Support for these flags was added in 600f39d4.
Signed-off-by: Andrew Guertin aguertin+wine@aguertin.net --- dlls/d3d11/view.c | 3 --- 1 file changed, 3 deletions(-)
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 40037989eb3..4393d6540e3 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -1212,9 +1212,6 @@ static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_view_desc { wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
- if (desc->Flags) - FIXME("Unhandled depth stencil view flags %#x.\n", desc->Flags); - wined3d_desc->flags = 0; if (desc->Flags & D3D11_DSV_READ_ONLY_DEPTH) wined3d_desc->flags |= WINED3D_VIEW_READ_ONLY_DEPTH;
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=69067
Your paranoid android.
=== debiant (32 bit WoW report) ===
d3d11: d3d11.c:5800: Test failed: d3d11.c:6108: Test succeeded inside todo block: Got unexpected PrimitivesStorageNeeded: 0.