Hello
use 4 spaces instead of tab in
d3dx9_36_main.c font.c
- math.c
- math.c
texture.c
- D3DXCreateTextureFromFileW(ptr wstr ptr) should be forwarded to its d3dx8 counterpart and you implement it in d3dx8 dll
David
No, tabs are okay in Makefile.in (every dll is using tabs there). Also, the first parameter of D3DXCreateTextureFromFile is an LPDIRECT3DDEVICE8 in d3dx8 and an LPDIRECT3DDEVICE9 in d3dx9, i.e. this call can't be forwarded. However, you should probably call D3DXCreateTextureFromFileEx here to prevent duplicated code. If you're going to implement that function, too, you may need to stub D3DXFilterTexture (just from looking at the parameter list of the extended function, not sure if you REALLY need to do so).
Tony
Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/in...