Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/texture.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 03cf027..5007696 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1803,7 +1803,7 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) { struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[i];
- if (resource->pool != WINED3D_POOL_DEFAULT + if (resource->access & WINED3D_RESOURCE_ACCESS_CPU && wined3d_texture_load_location(texture, i, context, resource->map_binding)) { wined3d_texture_invalidate_location(texture, i, ~resource->map_binding); @@ -1812,9 +1812,11 @@ static void wined3d_texture_unload(struct wined3d_resource *resource) { /* We should only get here on device reset/teardown for implicit * resources. */ - if (resource->pool != WINED3D_POOL_DEFAULT || resource->type != WINED3D_RTYPE_TEXTURE_2D) - ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource->type), - resource, i, debug_d3dpool(resource->pool)); + if (resource->access & WINED3D_RESOURCE_ACCESS_CPU + || resource->type != WINED3D_RTYPE_TEXTURE_2D) + ERR("Discarding %s %p sub-resource %u with resource access %s.\n", + debug_d3dresourcetype(resource->type), resource, i, + wined3d_debug_resource_access(resource->access)); wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_DISCARDED); wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED); }