Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- include/vkd3d_shader.h | 4 ++-- libs/vkd3d-shader/dxbc.c | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 83def2d..d55a18d 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -540,7 +540,7 @@ struct vkd3d_shader_root_descriptor_table1 const struct vkd3d_shader_descriptor_range1 *descriptor_ranges; };
-struct vkd3d_root_descriptor1 +struct vkd3d_shader_root_descriptor1 { unsigned int shader_register; unsigned int register_space; @@ -554,7 +554,7 @@ struct vkd3d_root_parameter1 { struct vkd3d_shader_root_descriptor_table1 descriptor_table; struct vkd3d_shader_root_constants constants; - struct vkd3d_root_descriptor1 descriptor; + struct vkd3d_shader_root_descriptor1 descriptor; } u; enum vkd3d_shader_visibility shader_visibility; }; diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 5df551b..e424aa6 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2396,7 +2396,7 @@ static int shader_parse_root_descriptor(struct root_signature_parser_context *co return VKD3D_OK; }
-static void shader_validate_root_descriptor1(const struct vkd3d_root_descriptor1 *descriptor) +static void shader_validate_root_descriptor1(const struct vkd3d_shader_root_descriptor1 *descriptor) { unsigned int unknown_flags = descriptor->flags & ~(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE | VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE @@ -2408,7 +2408,7 @@ static void shader_validate_root_descriptor1(const struct vkd3d_root_descriptor1 }
static int shader_parse_root_descriptor1(struct root_signature_parser_context *context, - unsigned int offset, struct vkd3d_root_descriptor1 *descriptor) + unsigned int offset, struct vkd3d_shader_root_descriptor1 *descriptor) { const char *ptr;
@@ -2901,7 +2901,7 @@ static int shader_write_root_descriptor(struct root_signature_writer_context *co }
static int shader_write_root_descriptor1(struct root_signature_writer_context *context, - const struct vkd3d_root_descriptor1 *descriptor) + const struct vkd3d_shader_root_descriptor1 *descriptor) { if (!write_dword(context, descriptor->shader_register)) return VKD3D_ERROR_OUT_OF_MEMORY;