Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if CloseHandle is called immediately after IDirectSoundBuffer::Stop. To solve this problem, IDirectSoundBuffer::Stop will immediately notify the DSBPN_OFFSETSTOP event.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292 Signed-off-by: Hiroki Awata castaneai@by.black --- v3: removed dead code --- dlls/dsound/buffer.c | 7 ++----- dlls/dsound/mixer.c | 6 +----- 2 files changed, 3 insertions(+), 10 deletions(-)
diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c index fafa6fc6015..dc3b54906ce 100644 --- a/dlls/dsound/buffer.c +++ b/dlls/dsound/buffer.c @@ -296,8 +296,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW if (This->state == STATE_STOPPED) { This->leadin = TRUE; This->state = STATE_STARTING; - } else if (This->state == STATE_STOPPING) - This->state = STATE_PLAYING; + }
for (i = 0; i < This->num_filters; i++) { IMediaObject_Discontinuity(This->filters[i].obj, 0); @@ -317,9 +316,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
AcquireSRWLockExclusive(&This->lock);
- if (This->state == STATE_PLAYING) - This->state = STATE_STOPPING; - else if (This->state == STATE_STARTING) + if (This->state == STATE_PLAYING || This->state == STATE_STARTING) { This->state = STATE_STOPPED; DSOUND_CheckEvent(This, 0, 0); diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c index a6402b09eff..124d1e4fba1 100644 --- a/dlls/dsound/mixer.c +++ b/dlls/dsound/mixer.c @@ -593,11 +593,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buff if (dsb->buflen && dsb->state) { TRACE("Checking %p, frames=%d\n", dsb, frames); AcquireSRWLockShared(&dsb->lock); - /* if buffer is stopping it is stopped now */ - if (dsb->state == STATE_STOPPING) { - dsb->state = STATE_STOPPED; - DSOUND_CheckEvent(dsb, 0, 0); - } else if (dsb->state != STATE_STOPPED) { + if (dsb->state != STATE_STOPPED) {
/* if the buffer was starting, it must be playing now */ if (dsb->state == STATE_STARTING)
Signed-off-by: Andrew Eikum aeikum@codeweavers.com
---
I wrote some tests for this which are not worth merging:
https://www.winehq.org/pipermail/wine-devel/2021-June/188312.html
On Sat, Jun 05, 2021 at 12:28:47PM +0900, Hiroki Awata wrote:
Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if CloseHandle is called immediately after IDirectSoundBuffer::Stop. To solve this problem, IDirectSoundBuffer::Stop will immediately notify the DSBPN_OFFSETSTOP event.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292 Signed-off-by: Hiroki Awata castaneai@by.black
v3: removed dead code
dlls/dsound/buffer.c | 7 ++----- dlls/dsound/mixer.c | 6 +----- 2 files changed, 3 insertions(+), 10 deletions(-)
diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c index fafa6fc6015..dc3b54906ce 100644 --- a/dlls/dsound/buffer.c +++ b/dlls/dsound/buffer.c @@ -296,8 +296,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW if (This->state == STATE_STOPPED) { This->leadin = TRUE; This->state = STATE_STARTING;
- } else if (This->state == STATE_STOPPING)
This->state = STATE_PLAYING;
}
for (i = 0; i < This->num_filters; i++) { IMediaObject_Discontinuity(This->filters[i].obj, 0);
@@ -317,9 +316,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
AcquireSRWLockExclusive(&This->lock);
- if (This->state == STATE_PLAYING)
This->state = STATE_STOPPING;
- else if (This->state == STATE_STARTING)
- if (This->state == STATE_PLAYING || This->state == STATE_STARTING) { This->state = STATE_STOPPED; DSOUND_CheckEvent(This, 0, 0);
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c index a6402b09eff..124d1e4fba1 100644 --- a/dlls/dsound/mixer.c +++ b/dlls/dsound/mixer.c @@ -593,11 +593,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buff if (dsb->buflen && dsb->state) { TRACE("Checking %p, frames=%d\n", dsb, frames); AcquireSRWLockShared(&dsb->lock);
/* if buffer is stopping it is stopped now */
if (dsb->state == STATE_STOPPING) {
dsb->state = STATE_STOPPED;
DSOUND_CheckEvent(dsb, 0, 0);
} else if (dsb->state != STATE_STOPPED) {
if (dsb->state != STATE_STOPPED) { /* if the buffer was starting, it must be playing now */ if (dsb->state == STATE_STARTING)
-- 2.27.0