On 16 October 2016 at 21:46, Józef Kucia jkucia@codeweavers.com wrote:
-void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, +void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state)
This makes the naming consistent with wined3d_texture_load(), so that's good. Still, I don't think that one necessarily covers what the function does very well either, so if anyone has good suggestions...