Sound like a valid claim that wine does not update the cpu speed on speed step speed change....
---------- Forwarded Message ----------
Subject: [Bug 1952] half-life, unreal tournament: video runs too 1.5x too fast Date: Saturday 24 January 2004 20:30 From: Wine Bugs wine-bugs@winehq.org To: wine-bugs@winehq.org
http://bugs.winehq.org/show_bug.cgi?id=1952
lesha@netman.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|FIXED |
------- Additional Comments From lesha@netman.ru 2004-24-01 14:30 ------- I finally know exactly what was going on. Someone knowledgeable needs to decide if this is a problem Wine should fix. My laptop has SpeedStep, and if you power it up without AC power, it will boot in 1200 Mhz, and /proc/cpuinfo will list 1200 mhz. Turning on AC power switches back to 1700Mhz (or manual acpi adjustments). However, /proc/cpuinfo reflects only 1200. Wine apparently uses CPU cycles for timing (IMO, a lousy idea). Thus, when I had gone through power up without AC, later switched to AC, Wine thinks that my Mhz rating is lower than it is, and I get a speed increase of 42%. If I now use ACPI to reconfigure as 1200 Mhz, I end up with normal speeds again. So, really, ACPI could be considered at fault for not updating cpuinfo. But maybe /proc/cpuinfo isn't even the right place to read this information. Or at least, maybe one shouldn't rely on reported MHz for timing. For instance, the native shooters (Prboom, Quake3) don't mind at all if I switch the CPU frequency mid-game. Opinions?
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