2017-03-14 13:15 GMT+01:00 Józef Kucia jkucia@codeweavers.com:
Signed-off-by: Józef Kucia jkucia@codeweavers.com
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index b1cda46..6fe96e4 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -5994,40 +5994,28 @@ void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *g void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits, enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) {
- static const struct
- if (shader_type == WINED3D_SHADER_TYPE_COMPUTE) {
enum wined3d_shader_type type;
unsigned int base_idx;
unsigned int count;
if (gl_limits->combined_samplers == gl_limits->graphics_samplers)
*base = 0;
else
*base = gl_limits->graphics_samplers - 1;
*count = gl_limits->compute_samplers;
}return;
Late to the party and not really important but shouldn't *base in the else case be set to gl_limits->graphics_samplers (i.e. without the "- 1")?
On Wed, Mar 15, 2017 at 11:48 PM, Matteo Bruni matteo.mystral@gmail.com wrote:
2017-03-14 13:15 GMT+01:00 Józef Kucia jkucia@codeweavers.com:
Signed-off-by: Józef Kucia jkucia@codeweavers.com
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index b1cda46..6fe96e4 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -5994,40 +5994,28 @@ void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *g void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits, enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) {
- static const struct
- if (shader_type == WINED3D_SHADER_TYPE_COMPUTE) {
enum wined3d_shader_type type;
unsigned int base_idx;
unsigned int count;
if (gl_limits->combined_samplers == gl_limits->graphics_samplers)
*base = 0;
else
*base = gl_limits->graphics_samplers - 1;
*count = gl_limits->compute_samplers;
}return;
Late to the party and not really important but shouldn't *base in the else case be set to gl_limits->graphics_samplers (i.e. without the "- 1")?
You're right. Thanks for catching that.