Signed-off-by: Michael Stefaniuc mstefani@winehq.org --- dlls/d3dx9_36/effect.c | 35 ++++++++++++++++++----------------- 1 file changed, 18 insertions(+), 17 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 6a0b262b7a..bbbfb45a5e 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -453,9 +453,10 @@ static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass) return (D3DXHANDLE)pass; }
-static struct d3dx_technique *get_technique_by_name(struct d3dx9_base_effect *base, const char *name) +static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect, const char *name) { - UINT i; + struct d3dx9_base_effect *base = &effect->base_effect; + unsigned int i;
if (!name) return NULL;
@@ -468,8 +469,9 @@ static struct d3dx_technique *get_technique_by_name(struct d3dx9_base_effect *ba return NULL; }
-static struct d3dx_technique *get_valid_technique(struct d3dx9_base_effect *base, D3DXHANDLE technique) +static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3DXHANDLE technique) { + struct d3dx9_base_effect *base = &effect->base_effect; unsigned int i;
for (i = 0; i < base->technique_count; ++i) @@ -478,7 +480,7 @@ static struct d3dx_technique *get_valid_technique(struct d3dx9_base_effect *base return &base->techniques[i]; }
- return get_technique_by_name(base, technique); + return get_technique_by_name(effect, technique); }
static struct d3dx_pass *get_valid_pass(struct d3dx9_base_effect *base, D3DXHANDLE pass) @@ -1163,7 +1165,7 @@ static unsigned int get_annotation_from_object(struct d3dx_effect *effect, D3DXH struct d3dx9_base_effect *base = &effect->base_effect; struct d3dx_parameter *param = get_valid_parameter(base, object); struct d3dx_pass *pass = get_valid_pass(base, object); - struct d3dx_technique *technique = get_valid_technique(base, object); + struct d3dx_technique *technique = get_valid_technique(effect, object);
if (pass) { @@ -3161,7 +3163,7 @@ static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDL D3DXTECHNIQUE_DESC *desc) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); - struct d3dx_technique *tech = technique ? get_valid_technique(&effect->base_effect, technique) : &effect->base_effect.techniques[0]; + struct d3dx_technique *tech = technique ? get_valid_technique(effect, technique) : &effect->base_effect.techniques[0];
TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
@@ -3357,7 +3359,7 @@ static D3DXHANDLE WINAPI d3dx_effect_GetTechnique(ID3DXEffect *iface, UINT index static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, const char *name) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); - struct d3dx_technique *tech = get_technique_by_name(&effect->base_effect, name); + struct d3dx_technique *tech = get_technique_by_name(effect, name);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
@@ -3376,7 +3378,7 @@ static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, cons static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); - struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique); + struct d3dx_technique *tech = get_valid_technique(effect, technique);
TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
@@ -3394,7 +3396,7 @@ static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE tech static D3DXHANDLE WINAPI d3dx_effect_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); - struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique); + struct d3dx_technique *tech = get_valid_technique(effect, technique);
TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name));
@@ -3860,15 +3862,14 @@ static HRESULT WINAPI d3dx_effect_GetPool(ID3DXEffect *iface, ID3DXEffectPool **
static HRESULT WINAPI d3dx_effect_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique) { - struct d3dx_effect *This = impl_from_ID3DXEffect(iface); - struct d3dx9_base_effect *base = &This->base_effect; - struct d3dx_technique *tech = get_valid_technique(base, technique); + struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_technique *tech = get_valid_technique(effect, technique);
- TRACE("iface %p, technique %p\n", This, technique); + TRACE("iface %p, technique %p\n", iface, technique);
if (tech) { - This->active_technique = tech; + effect->active_technique = tech; TRACE("Technique %p\n", tech); return D3D_OK; } @@ -3891,7 +3892,7 @@ static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHAND { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx9_base_effect *base = &effect->base_effect; - struct d3dx_technique *tech = get_valid_technique(base, technique); + struct d3dx_technique *tech = get_valid_technique(effect, technique); HRESULT ret = D3D_OK; unsigned int i, j;
@@ -3947,7 +3948,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
if (technique) { - if (!(prev_tech = get_valid_technique(base, technique))) + if (!(prev_tech = get_valid_technique(effect, technique))) return D3DERR_INVALIDCALL;
for (i = 0; i < base->technique_count; ++i) @@ -4090,7 +4091,7 @@ static BOOL WINAPI d3dx_effect_IsParameterUsed(ID3DXEffect *iface, D3DXHANDLE pa { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); - struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique); + struct d3dx_technique *tech = get_valid_technique(effect, technique); BOOL ret;
TRACE("iface %p, parameter %p, technique %p.\n", iface, parameter, technique);
Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=48783
Your paranoid android.
=== debian9 (build log) ===
error: patch failed: dlls/d3dx9_36/effect.c:1163 Task: Patch failed to apply
=== debian9 (build log) ===
error: patch failed: dlls/d3dx9_36/effect.c:1163 Task: Patch failed to apply
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- Just something to keep in mind for the future: it would be nice to improve consistency of the debug messages e.g. making sure there is a period at their end, if they happen to be touched by the patch anyway.