H. Verbeet wrote:
This should prevent setting an incorrect draw buffer when an FBO is active.
This patch breaks Psychonauts and possibly other multi-threaded games with OffscreenRendering=FBO on Nvidia hardware.
Vitaliy.
2008/7/29 Vitaliy Margolen wine-devel@kievinfo.com:
H. Verbeet wrote:
This should prevent setting an incorrect draw buffer when an FBO is active.
This patch breaks Psychonauts and possibly other multi-threaded games with OffscreenRendering=FBO on Nvidia hardware.
I thought you said it was the part of the patch that moved the ActivateContext in drawPrimitive up a couple of lines? Either way, unless someone comes up with a better explanation, I'm going to consider that a driver bug.