It also puts the 'make_opengl' script in line with the latest modification to the spec file. It also changes the OPENGL32.@ to OPENGL.@ as per Patrik's modifications in 'make_opengl'.
Arrgghhh! I just saw that I didn't do the same change in the script as in the .c files (I didn't run the script, since it worked badly last time I tried with my OpenGL files). Braino. :-(
It should of course be OPENGL32.@ not OPENGL.@. The .c files was correct as they were.
Sorry to cause you problems but can you fix the script and rerun on your OpenGL files and resubmit.
PS: god I hate Perl... I may well rewrite 'make_opengl' in Python one of these days :-)
Whats wrong with Perl?
I write applications sometimes in Perl and sometimes in Python, and I like them both and a dislike somethings about each language as well.
Of course Perl is a little more difficult to learn but still.
PS. You will se one of the advantages of Perl if you add use strict; at the top of the script. Of course after that you will have to declare all variable to it keeps the number of bugs down.