From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d-shader/spirv.c | 43 +++++++++++++++++++++++---------------- 1 file changed, 26 insertions(+), 17 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 9d1a0df7566f..fa9434080dda 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3003,31 +3003,40 @@ static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct vkd3d_dxbc_compiler *compiler, uint32_t val_id);
-/* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */ -static uint32_t sv_instance_id_fixup(struct vkd3d_dxbc_compiler *compiler, - uint32_t instance_index_id) +static uint32_t vkd3d_dxbc_compiler_emit_draw_parameter_fixup(struct vkd3d_dxbc_compiler *compiler, + uint32_t index_id, SpvBuiltIn base) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t base_instance_var_id, base_instance_id, type_id; + uint32_t base_var_id, base_id, type_id;
vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters);
- /* The Vulkan spec states: - * - * "The variable decorated with BaseInstance must be declared as a scalar - * 32-bit integer. - */ - base_instance_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, + base_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, SpvStorageClassInput, VKD3D_TYPE_INT, 1); - vkd3d_spirv_add_iface_variable(builder, base_instance_var_id); - vkd3d_dxbc_compiler_decorate_builtin(compiler, base_instance_var_id, SpvBuiltInBaseInstance); + vkd3d_spirv_add_iface_variable(builder, base_var_id); + vkd3d_dxbc_compiler_decorate_builtin(compiler, base_var_id, base);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1); - base_instance_id = vkd3d_spirv_build_op_load(builder, - type_id, base_instance_var_id, SpvMemoryAccessMaskNone); + base_id = vkd3d_spirv_build_op_load(builder, + type_id, base_var_id, SpvMemoryAccessMaskNone);
- return vkd3d_spirv_build_op_isub(builder, - type_id, instance_index_id, base_instance_id); + return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id); +} + +/* Substitute "VertexIndex - BaseVertex" for SV_VertexID. */ +static uint32_t sv_vertex_id_fixup(struct vkd3d_dxbc_compiler *compiler, + uint32_t vertex_index_id) +{ + return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler, + vertex_index_id, SpvBuiltInBaseVertex); +} + +/* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */ +static uint32_t sv_instance_id_fixup(struct vkd3d_dxbc_compiler *compiler, + uint32_t instance_index_id) +{ + return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler, + instance_index_id, SpvBuiltInBaseInstance); }
static uint32_t sv_front_face_fixup(struct vkd3d_dxbc_compiler *compiler, @@ -3061,7 +3070,7 @@ vkd3d_system_value_builtins[] = {VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceId}, VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5},
{VKD3D_SIV_POSITION, {VKD3D_TYPE_FLOAT, 4, SpvBuiltInPosition}}, - {VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex}}, + {VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}}, {VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_TYPE_INT, 1, SpvBuiltInLayer}},