I have a problem with the d3d8 patch. First, the ./configure script skips the dlls/d3d8 and secondly, if I compile the files manually with the Makefile the source files do compile with almost no warnings, but when it is linked it to d3d8.dll.so complains about lots of GL definitions missing. An example:
device.o(.text+0x44dc):/TOOLS/wine/dlls/d3d8/device.c:1770: undefined reference to "glGetError"
with the configure command:
./configure --with-nptl --with-x
All GL header files are at their correct place and are found by the configure script and makefiles.
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Le Dimanche 11 Mai 2003 18:58, erwin wolff a écrit :
I have a problem with the d3d8 patch. First, the ./configure script skips the dlls/d3d8 and secondly, if I compile the files manually with the Makefile the source files do compile with almost no warnings, but when it is linked it to d3d8.dll.so complains about lots of GL definitions missing. An example:
device.o(.text+0x44dc):/TOOLS/wine/dlls/d3d8/device.c:1770: undefined reference to "glGetError"
arg, it seems you don't link with the opengl libs can you see if you have the -lGL displayed in the link cmd line (gcc -shared)
with the configure command:
../configure --with-nptl --with-x
All GL header files are at their correct place and are found by the configure script and makefiles.
Raphael
On Sun, May 11, 2003 at 06:58:34PM +0200, erwin wolff wrote:
I have a problem with the d3d8 patch. First, the ./configure script skips the dlls/d3d8
If it does, it means that you do not have all the correct stuff on you box. Please check config.log to see why OpenGL was not detected.
device.o(.text+0x44dc):/TOOLS/wine/dlls/d3d8/device.c:1770: undefined reference to "glGetError"
This is 'normal'... If GL was not detected, you won't have any GL link options to your command line :-)
Lionel