Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d2d1/bitmap.c | 14 +++++----- dlls/d2d1/bitmap_render_target.c | 2 +- dlls/d2d1/brush.c | 29 ++++++++++---------- dlls/d2d1/d2d1_private.h | 1 + dlls/d2d1/dc_render_target.c | 2 +- dlls/d2d1/factory.c | 32 +++++++++++----------- dlls/d2d1/geometry.c | 57 ++++++++++++++++++---------------------- dlls/d2d1/hwnd_render_target.c | 2 +- dlls/d2d1/layer.c | 4 +-- dlls/d2d1/mesh.c | 4 +-- dlls/d2d1/render_target.c | 20 +++++++------- dlls/d2d1/state_block.c | 2 +- dlls/d2d1/stroke.c | 6 ++--- dlls/d2d1/wic_render_target.c | 2 +- include/wine/heap.h | 2 +- 15 files changed, 88 insertions(+), 91 deletions(-)
diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c index b03482a..43ed094 100644 --- a/dlls/d2d1/bitmap.c +++ b/dlls/d2d1/bitmap.c @@ -70,7 +70,7 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap *iface) { ID3D10ShaderResourceView_Release(bitmap->view); ID2D1Factory_Release(bitmap->factory); - HeapFree(GetProcessHeap(), 0, bitmap); + heap_free(bitmap); }
return refcount; @@ -286,7 +286,7 @@ HRESULT d2d_bitmap_create(ID2D1Factory *factory, ID3D10Device *device, D2D1_SIZE return hr; }
- if ((*bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**bitmap)))) + if ((*bitmap = heap_alloc_zero(sizeof(**bitmap)))) { d2d_bitmap_init(*bitmap, factory, view, size, desc); TRACE("Created bitmap %p.\n", *bitmap); @@ -340,7 +340,7 @@ HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device goto failed; }
- if (!(*bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**bitmap)))) + if (!(*bitmap = heap_alloc_zero(sizeof(**bitmap)))) { hr = E_OUTOFMEMORY; goto failed; @@ -386,7 +386,7 @@ HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device return hr; }
- if (!(*bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**bitmap)))) + if (!(*bitmap = heap_alloc_zero(sizeof(**bitmap)))) { ID3D10ShaderResourceView_Release(view); return E_OUTOFMEMORY; @@ -510,7 +510,7 @@ HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *d
pitch = ((bpp * size.width) + 15) & ~15; data_size = pitch * size.height; - if (!(data = HeapAlloc(GetProcessHeap(), 0, data_size))) + if (!(data = heap_alloc(data_size))) return E_OUTOFMEMORY;
rect.X = 0; @@ -520,13 +520,13 @@ HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *d if (FAILED(hr = IWICBitmapSource_CopyPixels(bitmap_source, &rect, pitch, data_size, data))) { WARN("Failed to copy bitmap pixels, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, data); + heap_free(data); return hr; }
hr = d2d_bitmap_create(factory, device, size, data, pitch, &bitmap_desc, bitmap);
- HeapFree(GetProcessHeap(), 0, data); + heap_free(data);
return hr; } diff --git a/dlls/d2d1/bitmap_render_target.c b/dlls/d2d1/bitmap_render_target.c index 105caa9..de58872 100644 --- a/dlls/d2d1/bitmap_render_target.c +++ b/dlls/d2d1/bitmap_render_target.c @@ -75,7 +75,7 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_render_target_Release(ID2D1BitmapRende { ID2D1RenderTarget_Release(render_target->dxgi_target); ID2D1Bitmap_Release(render_target->bitmap); - HeapFree(GetProcessHeap(), 0, render_target); + heap_free(render_target); }
return refcount; diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c index ba07006..6759019 100644 --- a/dlls/d2d1/brush.c +++ b/dlls/d2d1/brush.c @@ -67,10 +67,10 @@ static ULONG STDMETHODCALLTYPE d2d_gradient_Release(ID2D1GradientStopCollection
if (!refcount) { - HeapFree(GetProcessHeap(), 0, gradient->stops); + heap_free(gradient->stops); ID3D10ShaderResourceView_Release(gradient->view); ID2D1Factory_Release(gradient->factory); - HeapFree(GetProcessHeap(), 0, gradient); + heap_free(gradient); }
return refcount; @@ -142,7 +142,7 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D unsigned int i; HRESULT hr;
- if (!(data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 2 * stop_count * sizeof(*data)))) + if (!(data = heap_alloc_zero(2 * stop_count * sizeof(*data)))) { ERR("Failed to allocate data.\n"); return E_OUTOFMEMORY; @@ -168,7 +168,7 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D buffer_data.SysMemSlicePitch = 0;
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &buffer_data, &buffer); - HeapFree(GetProcessHeap(), 0, data); + heap_free(data); if (FAILED(hr)) { ERR("Failed to create buffer, hr %#x.\n", hr); @@ -188,7 +188,7 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D return hr; }
- if (!(*gradient = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**gradient)))) + if (!(*gradient = heap_alloc_zero(sizeof(**gradient)))) { ID3D10ShaderResourceView_Release(view); return E_OUTOFMEMORY; @@ -205,10 +205,10 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D (*gradient)->view = view;
(*gradient)->stop_count = stop_count; - if (!((*gradient)->stops = HeapAlloc(GetProcessHeap(), 0, stop_count * sizeof(*stops)))) + if (!((*gradient)->stops = heap_alloc(stop_count * sizeof(*stops)))) { ID3D10ShaderResourceView_Release(view); - HeapFree(GetProcessHeap(), 0, *gradient); + heap_free(*gradient); return E_OUTOFMEMORY; } memcpy((*gradient)->stops, stops, stop_count * sizeof(*stops)); @@ -233,7 +233,7 @@ static void d2d_gradient_bind(struct d2d_gradient *gradient, ID3D10Device *devic static void d2d_brush_destroy(struct d2d_brush *brush) { ID2D1Factory_Release(brush->factory); - HeapFree(GetProcessHeap(), 0, brush); + heap_free(brush); }
static void d2d_brush_init(struct d2d_brush *brush, ID2D1Factory *factory, @@ -386,7 +386,7 @@ static const struct ID2D1SolidColorBrushVtbl d2d_solid_color_brush_vtbl = HRESULT d2d_solid_color_brush_create(ID2D1Factory *factory, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc, struct d2d_brush **brush) { - if (!(*brush = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**brush)))) + if (!(*brush = heap_alloc_zero(sizeof(**brush)))) return E_OUTOFMEMORY;
d2d_brush_init(*brush, factory, D2D_BRUSH_TYPE_SOLID, desc, @@ -566,10 +566,11 @@ static const struct ID2D1LinearGradientBrushVtbl d2d_linear_gradient_brush_vtbl d2d_linear_gradient_brush_GetGradientStopCollection, };
-HRESULT d2d_linear_gradient_brush_create(ID2D1Factory *factory, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, - const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient, struct d2d_brush **brush) +HRESULT d2d_linear_gradient_brush_create(ID2D1Factory *factory, + const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, + ID2D1GradientStopCollection *gradient, struct d2d_brush **brush) { - if (!(*brush = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**brush)))) + if (!(*brush = heap_alloc_zero(sizeof(**brush)))) return E_OUTOFMEMORY;
d2d_brush_init(*brush, factory, D2D_BRUSH_TYPE_LINEAR, brush_desc, @@ -798,7 +799,7 @@ HRESULT d2d_radial_gradient_brush_create(ID2D1Factory *factory, { struct d2d_brush *b;
- if (!(b = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*b)))) + if (!(b = heap_alloc_zero(sizeof(*b)))) return E_OUTOFMEMORY;
d2d_brush_init(b, factory, D2D_BRUSH_TYPE_RADIAL, brush_desc, (ID2D1BrushVtbl *)&d2d_radial_gradient_brush_vtbl); @@ -1034,7 +1035,7 @@ static const struct ID2D1BitmapBrushVtbl d2d_bitmap_brush_vtbl = HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, struct d2d_brush **brush) { - if (!(*brush = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**brush)))) + if (!(*brush = heap_alloc_zero(sizeof(**brush)))) return E_OUTOFMEMORY;
d2d_brush_init(*brush, factory, D2D_BRUSH_TYPE_BITMAP, diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h index f876cbf..caeb4b9 100644 --- a/dlls/d2d1/d2d1_private.h +++ b/dlls/d2d1/d2d1_private.h @@ -20,6 +20,7 @@ #define __WINE_D2D1_PRIVATE_H
#include "wine/debug.h" +#include "wine/heap.h"
#include <assert.h> #include <limits.h> diff --git a/dlls/d2d1/dc_render_target.c b/dlls/d2d1/dc_render_target.c index cdd43b12..d5e4f47 100644 --- a/dlls/d2d1/dc_render_target.c +++ b/dlls/d2d1/dc_render_target.c @@ -94,7 +94,7 @@ static ULONG STDMETHODCALLTYPE d2d_dc_render_target_Release(ID2D1DCRenderTarget { ID2D1RenderTarget_Release(render_target->dxgi_target); IDXGISurface1_Release(render_target->dxgi_surface); - HeapFree(GetProcessHeap(), 0, render_target); + heap_free(render_target); }
return refcount; diff --git a/dlls/d2d1/factory.c b/dlls/d2d1/factory.c index f202332..9bacc85 100644 --- a/dlls/d2d1/factory.c +++ b/dlls/d2d1/factory.c @@ -104,7 +104,7 @@ static ULONG STDMETHODCALLTYPE d2d_factory_Release(ID2D1Factory1 *iface) { if (factory->device) ID3D10Device1_Release(factory->device); - HeapFree(GetProcessHeap(), 0, factory); + heap_free(factory); }
return refcount; @@ -137,13 +137,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRectangleGeometry(ID2D1Factor
TRACE("iface %p, rect %s, geometry %p.\n", iface, debug_d2d_rect_f(rect), geometry);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
if (FAILED(hr = d2d_rectangle_geometry_init(object, (ID2D1Factory *)iface, rect))) { WARN("Failed to initialize rectangle geometry, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
@@ -187,7 +187,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateTransformedGeometry(ID2D1Fact TRACE("iface %p, src_geometry %p, transform %p, transformed_geometry %p.\n", iface, src_geometry, transform, transformed_geometry);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
d2d_transformed_geometry_init(object, (ID2D1Factory *)iface, src_geometry, transform); @@ -204,7 +204,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreatePathGeometry(ID2D1Factory1 *i
TRACE("iface %p, geometry %p.\n", iface, geometry);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
d2d_path_geometry_init(object, (ID2D1Factory *)iface); @@ -225,13 +225,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateStrokeStyle(ID2D1Factory1 *if TRACE("iface %p, desc %p, dashes %p, dash_count %u, stroke_style %p.\n", iface, desc, dashes, dash_count, stroke_style);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
if (FAILED(hr = d2d_stroke_style_init(object, (ID2D1Factory *)iface, desc, dashes, dash_count))) { WARN("Failed to initialize stroke style, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
@@ -250,7 +250,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock(ID2D1Factor TRACE("iface %p, desc %p, text_rendering_params %p, state_block %p.\n", iface, desc, text_rendering_params, state_block);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
d2d_state_block_init(object, (ID2D1Factory *)iface, desc, text_rendering_params); @@ -283,19 +283,19 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Fa
TRACE("iface %p, target %p, desc %p, render_target %p.\n", iface, target, desc, render_target);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
if (FAILED(hr = d2d_factory_get_device(factory, &device))) { - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
if (FAILED(hr = d2d_wic_render_target_init(object, (ID2D1Factory *)iface, device, target, desc))) { WARN("Failed to initialize render target, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
@@ -319,13 +319,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory if (FAILED(hr = d2d_factory_get_device(factory, &device))) return hr;
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
if (FAILED(hr = d2d_hwnd_render_target_init(object, (ID2D1Factory *)iface, device, desc, hwnd_rt_desc))) { WARN("Failed to initialize render target, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
@@ -356,13 +356,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory1 if (FAILED(hr = d2d_factory_get_device(factory, &device))) return hr;
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
if (FAILED(hr = d2d_dc_render_target_init(object, (ID2D1Factory *)iface, device, desc))) { WARN("Failed to initialize render target, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
@@ -512,7 +512,7 @@ HRESULT WINAPI D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid, TRACE("factory_type %#x, iid %s, factory_options %p, factory %p.\n", factory_type, debugstr_guid(iid), factory_options, factory);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
d2d_factory_init(object, factory_type, factory_options); diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index ab5a0b5..88beee2 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -581,12 +581,7 @@ static BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t element_ if (new_capacity < element_count) new_capacity = max_capacity;
- if (*elements) - new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size); - else - new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size); - - if (!new_elements) + if (!(new_elements = heap_realloc(*elements, new_capacity * element_size))) return FALSE;
*elements = new_elements; @@ -1438,7 +1433,7 @@ static BOOL d2d_cdt_generate_faces(const struct d2d_cdt *cdt, struct d2d_geometr return TRUE;
fail: - HeapFree(GetProcessHeap(), 0, geometry->fill.faces); + heap_free(geometry->fill.faces); geometry->fill.faces = NULL; geometry->fill.faces_size = 0; geometry->fill.face_count = 0; @@ -2035,7 +2030,7 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry) ret = d2d_geometry_apply_intersections(geometry, &intersections);
done: - HeapFree(GetProcessHeap(), 0, intersections.intersections); + heap_free(intersections.intersections); return ret; }
@@ -2057,7 +2052,7 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry) return S_OK; }
- if (!(vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(*vertices)))) + if (!(vertices = heap_alloc(vertex_count * sizeof(*vertices)))) return E_OUTOFMEMORY;
for (i = 0, j = 0; i < geometry->u.path.figure_count; ++i) @@ -2091,14 +2086,14 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry) if (!d2d_cdt_generate_faces(&cdt, geometry)) goto fail;
- HeapFree(GetProcessHeap(), 0, cdt.edges); + heap_free(cdt.edges); return S_OK;
fail: geometry->fill.vertices = NULL; geometry->fill.vertex_count = 0; - HeapFree(GetProcessHeap(), 0, vertices); - HeapFree(GetProcessHeap(), 0, cdt.edges); + heap_free(vertices); + heap_free(cdt.edges); return E_FAIL; }
@@ -2368,13 +2363,13 @@ static BOOL d2d_geometry_add_figure_outline(struct d2d_geometry *geometry,
static void d2d_geometry_cleanup(struct d2d_geometry *geometry) { - HeapFree(GetProcessHeap(), 0, geometry->outline.bezier_faces); - HeapFree(GetProcessHeap(), 0, geometry->outline.beziers); - HeapFree(GetProcessHeap(), 0, geometry->outline.faces); - HeapFree(GetProcessHeap(), 0, geometry->outline.vertices); - HeapFree(GetProcessHeap(), 0, geometry->fill.bezier_vertices); - HeapFree(GetProcessHeap(), 0, geometry->fill.faces); - HeapFree(GetProcessHeap(), 0, geometry->fill.vertices); + heap_free(geometry->outline.bezier_faces); + heap_free(geometry->outline.beziers); + heap_free(geometry->outline.faces); + heap_free(geometry->outline.vertices); + heap_free(geometry->fill.bezier_vertices); + heap_free(geometry->fill.faces); + heap_free(geometry->fill.vertices); ID2D1Factory_Release(geometry->factory); }
@@ -2604,11 +2599,11 @@ static void d2d_path_geometry_free_figures(struct d2d_geometry *geometry)
for (i = 0; i < geometry->u.path.figure_count; ++i) { - HeapFree(GetProcessHeap(), 0, geometry->u.path.figures[i].bezier_controls); - HeapFree(GetProcessHeap(), 0, geometry->u.path.figures[i].original_bezier_controls); - HeapFree(GetProcessHeap(), 0, geometry->u.path.figures[i].vertices); + heap_free(geometry->u.path.figures[i].bezier_controls); + heap_free(geometry->u.path.figures[i].original_bezier_controls); + heap_free(geometry->u.path.figures[i].vertices); } - HeapFree(GetProcessHeap(), 0, geometry->u.path.figures); + heap_free(geometry->u.path.figures); geometry->u.path.figures = NULL; geometry->u.path.figures_size = 0; } @@ -2824,8 +2819,8 @@ static HRESULT d2d_geometry_resolve_beziers(struct d2d_geometry *geometry) geometry->fill.bezier_vertex_count += 3 * geometry->u.path.figures[i].bezier_control_count; }
- if (!(geometry->fill.bezier_vertices = HeapAlloc(GetProcessHeap(), 0, - geometry->fill.bezier_vertex_count * sizeof(*geometry->fill.bezier_vertices)))) + if (!(geometry->fill.bezier_vertices = heap_alloc(geometry->fill.bezier_vertex_count + * sizeof(*geometry->fill.bezier_vertices)))) { ERR("Failed to allocate bezier vertices array.\n"); geometry->fill.bezier_vertex_count = 0; @@ -2889,7 +2884,7 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac { struct d2d_figure *figure = &geometry->u.path.figures[i]; size_t size = figure->bezier_control_count * sizeof(*figure->original_bezier_controls); - if (!(figure->original_bezier_controls = HeapAlloc(GetProcessHeap(), 0, size))) + if (!(figure->original_bezier_controls = heap_alloc(size))) goto done; memcpy(figure->original_bezier_controls, figure->bezier_controls, size); } @@ -2904,7 +2899,7 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac done: if (FAILED(hr)) { - HeapFree(GetProcessHeap(), 0, geometry->fill.bezier_vertices); + heap_free(geometry->fill.bezier_vertices); geometry->fill.bezier_vertex_count = 0; d2d_path_geometry_free_figures(geometry); geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR; @@ -3063,7 +3058,7 @@ static ULONG STDMETHODCALLTYPE d2d_path_geometry_Release(ID2D1PathGeometry *ifac { d2d_path_geometry_free_figures(geometry); d2d_geometry_cleanup(geometry); - HeapFree(GetProcessHeap(), 0, geometry); + heap_free(geometry); }
return refcount; @@ -3579,7 +3574,7 @@ static ULONG STDMETHODCALLTYPE d2d_rectangle_geometry_Release(ID2D1RectangleGeom if (!refcount) { d2d_geometry_cleanup(geometry); - HeapFree(GetProcessHeap(), 0, geometry); + heap_free(geometry); }
return refcount; @@ -3821,7 +3816,7 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory d2d_geometry_init(geometry, factory, &identity, (ID2D1GeometryVtbl *)&d2d_rectangle_geometry_vtbl); geometry->u.rectangle.rect = *rect;
- if (!(geometry->fill.vertices = HeapAlloc(GetProcessHeap(), 0, 4 * sizeof(*geometry->fill.vertices)))) + if (!(geometry->fill.vertices = heap_alloc(4 * sizeof(*geometry->fill.vertices)))) goto fail; if (!d2d_array_reserve((void **)&geometry->fill.faces, &geometry->fill.faces_size, 2, sizeof(*geometry->fill.faces))) @@ -3923,7 +3918,7 @@ static ULONG STDMETHODCALLTYPE d2d_transformed_geometry_Release(ID2D1Transformed geometry->fill.vertices = NULL; ID2D1Geometry_Release(geometry->u.transformed.src_geometry); d2d_geometry_cleanup(geometry); - HeapFree(GetProcessHeap(), 0, geometry); + heap_free(geometry); }
return refcount; diff --git a/dlls/d2d1/hwnd_render_target.c b/dlls/d2d1/hwnd_render_target.c index 7cbbbaa..04d3353 100644 --- a/dlls/d2d1/hwnd_render_target.c +++ b/dlls/d2d1/hwnd_render_target.c @@ -83,7 +83,7 @@ static ULONG STDMETHODCALLTYPE d2d_hwnd_render_target_Release(ID2D1HwndRenderTar { ID2D1RenderTarget_Release(render_target->dxgi_target); IDXGISwapChain_Release(render_target->swapchain); - HeapFree(GetProcessHeap(), 0, render_target); + heap_free(render_target); }
return refcount; diff --git a/dlls/d2d1/layer.c b/dlls/d2d1/layer.c index 25a331b..0f7ade2 100644 --- a/dlls/d2d1/layer.c +++ b/dlls/d2d1/layer.c @@ -67,7 +67,7 @@ static ULONG STDMETHODCALLTYPE d2d_layer_Release(ID2D1Layer *iface) if (!refcount) { ID2D1Factory_Release(layer->factory); - HeapFree(GetProcessHeap(), 0, layer); + heap_free(layer); }
return refcount; @@ -103,7 +103,7 @@ static const struct ID2D1LayerVtbl d2d_layer_vtbl =
HRESULT d2d_layer_create(ID2D1Factory *factory, const D2D1_SIZE_F *size, struct d2d_layer **layer) { - if (!(*layer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**layer)))) + if (!(*layer = heap_alloc_zero(sizeof(**layer)))) return E_OUTOFMEMORY;
(*layer)->ID2D1Layer_iface.lpVtbl = &d2d_layer_vtbl; diff --git a/dlls/d2d1/mesh.c b/dlls/d2d1/mesh.c index eb223ad..ee53c69 100644 --- a/dlls/d2d1/mesh.c +++ b/dlls/d2d1/mesh.c @@ -67,7 +67,7 @@ static ULONG STDMETHODCALLTYPE d2d_mesh_Release(ID2D1Mesh *iface) if (!refcount) { ID2D1Factory_Release(mesh->factory); - HeapFree(GetProcessHeap(), 0, mesh); + heap_free(mesh); }
return refcount; @@ -100,7 +100,7 @@ static const struct ID2D1MeshVtbl d2d_mesh_vtbl =
HRESULT d2d_mesh_create(ID2D1Factory *factory, struct d2d_mesh **mesh) { - if (!(*mesh = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**mesh)))) + if (!(*mesh = heap_alloc_zero(sizeof(**mesh)))) return E_OUTOFMEMORY;
(*mesh)->ID2D1Mesh_iface.lpVtbl = &d2d_mesh_vtbl; diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 0c44014..73f15f7 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -77,7 +77,7 @@ static void d2d_size_set(D2D1_SIZE_U *dst, float width, float height)
static BOOL d2d_clip_stack_init(struct d2d_clip_stack *stack) { - if (!(stack->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_CLIP_STACK_SIZE * sizeof(*stack->stack)))) + if (!(stack->stack = heap_alloc(INITIAL_CLIP_STACK_SIZE * sizeof(*stack->stack)))) return FALSE;
stack->size = INITIAL_CLIP_STACK_SIZE; @@ -88,7 +88,7 @@ static BOOL d2d_clip_stack_init(struct d2d_clip_stack *stack)
static void d2d_clip_stack_cleanup(struct d2d_clip_stack *stack) { - HeapFree(GetProcessHeap(), 0, stack->stack); + heap_free(stack->stack); }
static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F *rect) @@ -104,7 +104,7 @@ static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F return FALSE;
new_size = stack->size * 2; - if (!(new_stack = HeapReAlloc(GetProcessHeap(), 0, stack->stack, new_size * sizeof(*stack->stack)))) + if (!(new_stack = heap_realloc(stack->stack, new_size * sizeof(*stack->stack)))) return FALSE;
stack->stack = new_stack; @@ -272,7 +272,7 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget * ID3D10RenderTargetView_Release(render_target->view); ID3D10Device_Release(render_target->device); ID2D1Factory_Release(render_target->factory); - HeapFree(GetProcessHeap(), 0, render_target); + heap_free(render_target); }
return refcount; @@ -434,14 +434,14 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateCompatibleRenderTar TRACE("iface %p, size %p, pixel_size %p, format %p, options %#x, render_target %p.\n", iface, size, pixel_size, format, options, rt);
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
if (FAILED(hr = d2d_bitmap_render_target_init(object, render_target, size, pixel_size, format, options))) { WARN("Failed to initialize render target, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
@@ -1176,7 +1176,7 @@ static void d2d_rt_draw_glyph_run_bitmap(struct d2d_d3d_render_target *render_ta if (texture_type == DWRITE_TEXTURE_CLEARTYPE_3x1) bitmap_size.width *= 3; opacity_values_size = bitmap_size.width * bitmap_size.height; - if (!(opacity_values = HeapAlloc(GetProcessHeap(), 0, opacity_values_size))) + if (!(opacity_values = heap_alloc(opacity_values_size))) { ERR("Failed to allocate opacity values.\n"); goto done; @@ -1237,7 +1237,7 @@ done: ID2D1BitmapBrush_Release(opacity_brush); if (opacity_bitmap) ID2D1Bitmap_Release(opacity_bitmap); - HeapFree(GetProcessHeap(), 0, opacity_values); + heap_free(opacity_values); IDWriteGlyphRunAnalysis_Release(analysis); }
@@ -3243,13 +3243,13 @@ HRESULT d2d_d3d_create_render_target(ID2D1Factory *factory, IDXGISurface *surfac struct d2d_d3d_render_target *object; HRESULT hr;
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
if (FAILED(hr = d2d_d3d_render_target_init(object, factory, surface, outer_unknown, desc))) { WARN("Failed to initialize render target, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; }
diff --git a/dlls/d2d1/state_block.c b/dlls/d2d1/state_block.c index 90195fe..3a3cb2e 100644 --- a/dlls/d2d1/state_block.c +++ b/dlls/d2d1/state_block.c @@ -69,7 +69,7 @@ static ULONG STDMETHODCALLTYPE d2d_state_block_Release(ID2D1DrawingStateBlock *i if (state_block->text_rendering_params) IDWriteRenderingParams_Release(state_block->text_rendering_params); ID2D1Factory_Release(state_block->factory); - HeapFree(GetProcessHeap(), 0, state_block); + heap_free(state_block); }
return refcount; diff --git a/dlls/d2d1/stroke.c b/dlls/d2d1/stroke.c index c5a1d50..a0830e3 100644 --- a/dlls/d2d1/stroke.c +++ b/dlls/d2d1/stroke.c @@ -68,8 +68,8 @@ static ULONG STDMETHODCALLTYPE d2d_stroke_style_Release(ID2D1StrokeStyle *iface) { ID2D1Factory_Release(style->factory); if (style->desc.dashStyle == D2D1_DASH_STYLE_CUSTOM) - HeapFree(GetProcessHeap(), 0, style->dashes); - HeapFree(GetProcessHeap(), 0, style); + heap_free(style->dashes); + heap_free(style); }
return refcount; @@ -212,7 +212,7 @@ HRESULT d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *fact if (!dashes || !dash_count) return E_INVALIDARG;
- if (!(style->dashes = HeapAlloc(GetProcessHeap(), 0, dash_count * sizeof(*style->dashes)))) + if (!(style->dashes = heap_alloc(dash_count * sizeof(*style->dashes)))) return E_OUTOFMEMORY; memcpy(style->dashes, dashes, dash_count * sizeof(*style->dashes)); style->dash_count = dash_count; diff --git a/dlls/d2d1/wic_render_target.c b/dlls/d2d1/wic_render_target.c index ef8b356..5642fd4 100644 --- a/dlls/d2d1/wic_render_target.c +++ b/dlls/d2d1/wic_render_target.c @@ -144,7 +144,7 @@ static ULONG STDMETHODCALLTYPE d2d_wic_render_target_Release(ID2D1RenderTarget * ID3D10Texture2D_Release(render_target->readback_texture); ID2D1RenderTarget_Release(render_target->dxgi_target); IDXGISurface_Release(render_target->dxgi_surface); - HeapFree(GetProcessHeap(), 0, render_target); + heap_free(render_target); }
return refcount; diff --git a/include/wine/heap.h b/include/wine/heap.h index 014ef61..681887b 100644 --- a/include/wine/heap.h +++ b/include/wine/heap.h @@ -22,7 +22,7 @@ #ifndef __WINE_WINE_HEAP_H #define __WINE_WINE_HEAP_H
-#include <windef.h> +#include <winbase.h>
static inline void * __WINE_ALLOC_SIZE(1) heap_alloc(SIZE_T len) {