From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- include/private/vkd3d_shader.h | 10 ++++------ libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- programs/vkd3d-compiler/main.c | 2 +- 3 files changed, 6 insertions(+), 8 deletions(-)
diff --git a/include/private/vkd3d_shader.h b/include/private/vkd3d_shader.h index bb137baba95b..e97e185158cb 100644 --- a/include/private/vkd3d_shader.h +++ b/include/private/vkd3d_shader.h @@ -19,8 +19,6 @@ #ifndef __VKD3D_SHADER_H #define __VKD3D_SHADER_H
-#include <stdint.h> - #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ @@ -79,8 +77,8 @@ enum vkd3d_shader_descriptor_type
struct vkd3d_shader_descriptor_binding { - uint32_t set; - uint32_t binding; + unsigned int set; + unsigned int binding; };
enum vkd3d_shader_binding_flag @@ -168,7 +166,7 @@ struct vkd3d_shader_compile_arguments };
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_code *spirv, uint32_t compiler_options, + struct vkd3d_shader_code *spirv, unsigned int compiler_options, const struct vkd3d_shader_interface *shader_interface, const struct vkd3d_shader_compile_arguments *compile_args); void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code); @@ -370,7 +368,7 @@ struct vkd3d_shader_scan_info { unsigned int uav_read_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; - uint32_t sampler_comparison_mode_mask; + unsigned int sampler_comparison_mode_mask; };
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 71410f1d10cb..f81320879e8f 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -75,7 +75,7 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_ }
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_code *spirv, uint32_t compiler_options, + struct vkd3d_shader_code *spirv, unsigned int compiler_options, const struct vkd3d_shader_interface *shader_interface, const struct vkd3d_shader_compile_arguments *compile_args) { diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index 5fe4540ca17c..b36343524cd2 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -107,7 +107,7 @@ struct options { const char *filename; const char *output_filename; - uint32_t compiler_options; + unsigned int compiler_options; };
static bool parse_command_line(int argc, char **argv, struct options *options)
Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=43619
Your paranoid android.
=== debian9 (build log) ===
error: patch failed: configure.ac:61 Task: Patch failed to apply
=== debian9 (build log) ===
error: patch failed: configure.ac:61 Task: Patch failed to apply