Hi crews,
I want to propose a solution for the well-known problem with Indeo codecs. Details here: http://www.ligos.com/index.php/home/support/indeosupport/
There is a bunch of (old) games still using indeo in their cut scenes. For that reason the installation of the Intel DLLs is required. Unfortunately, old indeo codecs prior the version 5 contain bugs and their support has been discontinued for years. Moreover, Microsoft has disabled indeo in the latest OSes due to security issues.
I volunteer myself to create an open-source bult-in replacement for indeo v3,4 and 5 based on my patches for ffmpeg. The code will be reworked in order to remove ffmpeg/libav library dependencies. Only decoding will be implemented. Encoding would require a huge amount of time and it doesn't worth it...
Would be such a patch appreciated?
Best regards Maxim Poliakovski
On 5 October 2011 17:14, Maxim max_pole@gmx.de wrote:
I volunteer myself to create an open-source bult-in replacement for indeo v3,4 and 5 based on my patches for ffmpeg. The code will be reworked in order to remove ffmpeg/libav library dependencies. Only decoding will be implemented. Encoding would require a huge amount of time and it doesn't worth it...
Would be such a patch appreciated?
I'm not terribly familiar with the relevant code, but I'd suspect that the preferred way to make this work would be by going through gstreamer instead of maintaining our own codecs in Wine.