This was deprecated in Wine 5.0, use the "shader_backend" setting instead.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/wined3d_main.c | 4 ---- 1 file changed, 4 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index 7118d4b4b71..5ad390d9f56 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -294,10 +294,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL) wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE; } } - else if (!get_config_key(hkey, appkey, "UseGLSL", buffer, size) && !strcmp(buffer, "disabled")) - { - wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB; - } if (wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_ARB || wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_NONE) {