Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ccfd5f3f28e..5d0e7b13bd4 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13215,7 +13215,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli const struct wined3d_format *f = src_texture->resource.format;
alpha_test_key.color_space_low_value = 0; - alpha_test_key.color_space_high_value = ~(((1u << f->alpha_size) - 1) << f->alpha_offset); + alpha_test_key.color_space_high_value = ~(wined3d_mask_from_size(f->alpha_size) << f->alpha_offset); colour_key = &alpha_test_key; } else if (op != WINED3D_BLIT_OP_COLOR_BLIT_CKEY)