Signed-off-by: Francisco Casas fcasas@codeweavers.com
---
Also, sampler_dim_count() is moved from hlsl.y to hlsl.h, since it can be useful in other files.
Note: This patch should superseed: [PATCH vkd3d v3 07/12] vkd3d-shader/hlsl: Add dimension types for textures to enum hlsl_sampler_dim. [PATCH vkd3d v3 09/12] vkd3d-shader/hlsl: Parse texture array types. [PATCH vkd3d v3 10/12] vkd3d-shader/hlsl: Include new texture dimension types in sampler_dim_count(). [PATCH vkd3d v3 11/12] vkd3d-shader/hlsl: Handle mipmap level for texture arrays in sm4 ld instruction.
Signed-off-by: Francisco Casas fcasas@codeweavers.com --- libs/vkd3d-shader/hlsl.c | 25 ++++++++++++-------- libs/vkd3d-shader/hlsl.h | 33 ++++++++++++++++++++++++-- libs/vkd3d-shader/hlsl.y | 17 -------------- libs/vkd3d-shader/hlsl_sm4.c | 45 ++++++++++++++++++++++-------------- 4 files changed, 74 insertions(+), 46 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 530f7357..6c8d2f2d 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -929,10 +929,15 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru { static const char *const dimensions[] = { - [HLSL_SAMPLER_DIM_1D] = "1D", - [HLSL_SAMPLER_DIM_2D] = "2D", - [HLSL_SAMPLER_DIM_3D] = "3D", - [HLSL_SAMPLER_DIM_CUBE] = "Cube" + [HLSL_SAMPLER_DIM_1D] = "1D", + [HLSL_SAMPLER_DIM_2D] = "2D", + [HLSL_SAMPLER_DIM_3D] = "3D", + [HLSL_SAMPLER_DIM_CUBE] = "Cube", + [HLSL_SAMPLER_DIM_1DARRAY] = "1DArray", + [HLSL_SAMPLER_DIM_2DARRAY] = "2DArray", + [HLSL_SAMPLER_DIM_2DMS] = "2DMS", + [HLSL_SAMPLER_DIM_2DMSARRAY] = "2DMSArray", + [HLSL_SAMPLER_DIM_CUBEARRAY] = "CubeArray", };
switch (type->base_type) @@ -1776,11 +1781,11 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
static const char *const sampler_names[] = { - "sampler", - "sampler1D", - "sampler2D", - "sampler3D", - "samplerCUBE" + [HLSL_SAMPLER_DIM_GENERIC] = "sampler", + [HLSL_SAMPLER_DIM_1D] = "sampler1D", + [HLSL_SAMPLER_DIM_2D] = "sampler2D", + [HLSL_SAMPLER_DIM_3D] = "sampler3D", + [HLSL_SAMPLER_DIM_CUBE] = "samplerCUBE", };
static const struct @@ -1832,7 +1837,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } }
- for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt) + for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt) { type = hlsl_new_type(ctx, sampler_names[bt], HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1); type->sampler_dim = bt; diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 49fa8d9d..927dca02 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -98,9 +98,38 @@ enum hlsl_sampler_dim HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_CUBE, - HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE + HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE, + HLSL_SAMPLER_DIM_1DARRAY, + HLSL_SAMPLER_DIM_2DARRAY, + HLSL_SAMPLER_DIM_2DMS, + HLSL_SAMPLER_DIM_2DMSARRAY, + HLSL_SAMPLER_DIM_CUBEARRAY, + HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBEARRAY, };
+static inline unsigned int sampler_dim_count(enum hlsl_sampler_dim dim) +{ + switch (dim) + { + case HLSL_SAMPLER_DIM_1D: + return 1; + case HLSL_SAMPLER_DIM_1DARRAY: + case HLSL_SAMPLER_DIM_2D: + case HLSL_SAMPLER_DIM_2DMS: + return 2; + case HLSL_SAMPLER_DIM_2DARRAY: + case HLSL_SAMPLER_DIM_2DMSARRAY: + case HLSL_SAMPLER_DIM_3D: + case HLSL_SAMPLER_DIM_CUBE: + return 3; + case HLSL_SAMPLER_DIM_CUBEARRAY: + return 4; + default: + assert(0); + return 0; + } +} + enum hlsl_matrix_majority { HLSL_COLUMN_MAJOR, @@ -489,7 +518,7 @@ struct hlsl_ctx struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4]; /* matrix[float][2][4] is a float4x2, i.e. dimx = 2, dimy = 4 */ struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4]; - struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1]; + struct hlsl_type *sampler[HLSL_SAMPLER_DIM_LAST_SAMPLER + 1]; struct hlsl_type *Void; } builtin_types;
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index a321789c..0fd6b9a3 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1513,23 +1513,6 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t return statements_list; }
-static unsigned int sampler_dim_count(enum hlsl_sampler_dim dim) -{ - switch (dim) - { - case HLSL_SAMPLER_DIM_1D: - return 1; - case HLSL_SAMPLER_DIM_2D: - return 2; - case HLSL_SAMPLER_DIM_3D: - case HLSL_SAMPLER_DIM_CUBE: - return 3; - default: - assert(0); - return 0; - } -} - struct find_function_call_args { const struct parse_initializer *params; diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 61247031..3ee68736 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -424,6 +424,7 @@ static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type
static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *type) { + assert(type->base_type == HLSL_TYPE_TEXTURE); /* for now, until other resources are handled. */ switch (type->sampler_dim) { case HLSL_SAMPLER_DIM_1D: @@ -434,6 +435,16 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ return D3D_SRV_DIMENSION_TEXTURE3D; case HLSL_SAMPLER_DIM_CUBE: return D3D_SRV_DIMENSION_TEXTURECUBE; + case HLSL_SAMPLER_DIM_1DARRAY: + return D3D_SRV_DIMENSION_TEXTURE1DARRAY; + case HLSL_SAMPLER_DIM_2DARRAY: + return D3D_SRV_DIMENSION_TEXTURE2DARRAY; + case HLSL_SAMPLER_DIM_2DMS: + return D3D_SRV_DIMENSION_TEXTURE2DMS; + case HLSL_SAMPLER_DIM_2DMSARRAY: + return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; + case HLSL_SAMPLER_DIM_CUBEARRAY: + return D3D_SRV_DIMENSION_TEXTURECUBEARRAY; default: assert(0); return D3D_SRV_DIMENSION_UNKNOWN; @@ -711,6 +722,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_type *type) { + assert(type->base_type == HLSL_TYPE_TEXTURE); /* for now, until other resources are handled. */ switch (type->sampler_dim) { case HLSL_SAMPLER_DIM_1D: @@ -721,6 +733,16 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ return VKD3D_SM4_RESOURCE_TEXTURE_3D; case HLSL_SAMPLER_DIM_CUBE: return VKD3D_SM4_RESOURCE_TEXTURE_CUBE; + case HLSL_SAMPLER_DIM_1DARRAY: + return VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY; + case HLSL_SAMPLER_DIM_2DARRAY: + return VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY; + case HLSL_SAMPLER_DIM_2DMS: + return VKD3D_SM4_RESOURCE_TEXTURE_2DMS; + case HLSL_SAMPLER_DIM_2DMSARRAY: + return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY; + case HLSL_SAMPLER_DIM_CUBEARRAY: + return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY; default: assert(0); return 0; @@ -1294,6 +1316,7 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf { struct sm4_instruction instr; unsigned int writemask; + unsigned int dim_count;
memset(&instr, 0, sizeof(instr)); instr.opcode = VKD3D_SM4_OP_LD; @@ -1306,23 +1329,11 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
/* Mipmap level is in the last component in the IR, but needs to be in the W * component in the instruction. */ - switch (resource_type->sampler_dim) - { - case HLSL_SAMPLER_DIM_1D: - instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4); - break; - - case HLSL_SAMPLER_DIM_2D: - instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4); - break; - - case HLSL_SAMPLER_DIM_3D: - case HLSL_SAMPLER_DIM_CUBE: - break; - - case HLSL_SAMPLER_DIM_GENERIC: - assert(0); - } + dim_count = sampler_dim_count(resource_type->sampler_dim); + if (dim_count == 1) + instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4); + if (dim_count == 2) + instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, &instr.srcs[1].swizzle_type, resource, resource_type);