On 8/2/05, Oliver Stieber oliver_stieber@yahoo.co.uk wrote:
Hi, This patch moves the setting of states from device to basetexture, states that relate to the opengl texture object will only be updated when they are out of sync, this reduces the number of texture object state changes during game play in Axis and allies from severalhundred to 0 or 1.
Cool! Does this improve framerates too?
Jesse
--- Jesse Allen the3dfxdude@gmail.com wrote:
On 8/2/05, Oliver Stieber oliver_stieber@yahoo.co.uk wrote:
Hi, This patch moves the setting of states from device to basetexture, states that relate to the opengl texture object will only be updated when they are out of sync, this reduces the number
of
texture object state changes during game play in Axis and allies from severalhundred to 0 or
Cool! Does this improve framerates too?
Only a little at the moment because everything else is 'slow', but when everything else is speeded up not having this change would slow things down.
Jesse
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