I'm new to here. I hope to contribute to the wine project such as wine directshow or wined3d. I have about one year development experience in designing directshow filters on winxp platform.Then try to port simple directshow architecture on embedded system with my colleagues. I want to know the development procedure of wine dshow or wined3d to see how i can of any help. Sorry for my poor english. 3x.
On 6/2/05, chsoft@gmail.com chsoft@gmail.com wrote:
I'm new to here. I hope to contribute to the wine project such as wine directshow or wined3d. I have about one year development experience in designing directshow filters on winxp platform.Then try to port simple directshow architecture on embedded system with my colleagues. I want to know the development procedure of wine dshow or wined3d to see how i can of any help.
Merging all this work might be an interesting way to get started:
http://directxwine.sourceforge.net/
I'm not sure of how difficult that is though. However, it seems to be holding up all other DirectX work.
-Brian
chsoft@gmail.com wrote:
I'm new to here. I hope to contribute to the wine project such as wine directshow or wined3d. I have about one year development experience in designing directshow filters on winxp platform.Then try to port simple directshow architecture on embedded system with my colleagues. I want to know the development procedure of wine dshow or wined3d to see how i can of any help. Sorry for my poor english. 3x.
Regarding DirectShow, you can first take a look at the to do list. Currently there are only an AVI and a WAVE parsers. We need more (mpeg1, mpeg2, mp3, ...). Having a generic parser using libavformat (from FFMpeg) would be cool. After glancing at the code, it seems (I'm not sure) it directly reads the input file which does not fit in DirectShow. If it's not possible, each parser must be implemented separately (unless we can extend libavformat for our needs).
Christian