2009/11/6 Henri Verbeet hverbeet@gmail.com:
If changing the usage makes it work, that's ok. Maybe try just passing 0 for usage. The texture doesn't have to be lockable, all we care about is having a unique texture pointer for the SetTexture()/GetTexture() calls.
I.e., does the attached patch work for you?
On Mi, 2009-11-11 at 15:16 +0100, Henri Verbeet wrote:
I.e., does the attached patch work for you?
yes, with 0 failures :-) d3d9 has the same code (but i cant test d3d9 on my machine).
Thanks.
Do you want to send the patches yourself?