I would like to keep this GL_RENDERER/GL_VENDOR stuff around although it might not be 100% correct in all cases (on some cards there's indeed a difference between direct and indirect rendering). To be correct also add similar code to the glx context creation code.
Roderick
On Friday 10 August 2007 11:29, Chris Robinson wrote:
Doesn't make much sense to use info from a temporary context when the context the app eventually sets may be different (such is the case for direct vs. indirect rendering on certain drivers, or multiple screens/output devices).