National Language Support
Finish WCMD translation (i am working on it for the French part)
Window management
Implement systray with xembed support (patches already submitted) Workaround the "no keyboard without Desktop mode" problem.
Sound drivers Implement the audio compression codecs. Fix sblaster emulation.
--- Tom twickline@skybest.com a écrit : > Hello,
I am going to update the ToDo page : http://www.winehq.com/?page=status_todo
And im wondering if you can send me a list of ToDo's that your aware of ?
Thanks
Tom
===== Sylvain Petreolle (spetreolle_at_users_dot_sourceforge_dot_net) ICQ #170597259
alias upsf='false ; while [ $? -ne 0 ] ; do cvs update -APd ; done 2>&1 |tee cvslog'
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Sylvain Petreolle wrote:
National Language Support
Finish WCMD translation (i am working on it for the French part)
Window management
Implement systray with xembed support (patches already submitted) Workaround the "no keyboard without Desktop mode" problem.
Sound drivers Implement the audio compression codecs. Fix sblaster emulation.
Hi,
Here is the current list of ToDo's
One question....
Does "National Language Support" look correct ??
Anyone else have anything that they can add ?
Tom
Tom wrote:
[DirectSound]
- Hardware accelerated direct sound driver support using the
wince2 hal api
- Hardware accelerated direct sound capture driver support using the Windows CE2 HAL API
The Windows 95 VxD HAL API doesn't support DirectSound capture. MS added a capture HAL API to Windows CE2 which is available on MDSN. I borrowed this API for the OSS driver and added support in the Direct Sound code to use the standard winmm api or the new one. Unfortunately, the driver side of this isn't finished. I have a version using select for notifications but select is not well supported in OSS and the OSS buffer size restrictions complicate this even more. I am still trying to find a solution that is fast and works under all conditions but I'm afraid I will need to go back to a timer based solution (hopefully just as a fallback).
Robert Reif wrote:
Tom wrote:
[DirectSound]
- Hardware accelerated direct sound driver support using the
wince2 hal api
- Hardware accelerated direct sound capture driver support using the
Windows CE2 HAL API
Thanks,
I've changed it to your definition.
Tom
By the way, what does it mean if I have to enable HardwareEmulation in the dsound config? I found that dsound didn't work out of the box for me, I had to alter the wine config file otherwise the sound was choppy and distorted.
On Fri, 2003-07-04 at 13:11, Robert Reif wrote:
Tom wrote:
[DirectSound]
- Hardware accelerated direct sound driver support using the
wince2 hal api
- Hardware accelerated direct sound capture driver support using the
Windows CE2 HAL API
The Windows 95 VxD HAL API doesn't support DirectSound capture. MS added a capture HAL API to Windows CE2 which is available on MDSN. I borrowed this API for the OSS driver and added support in the Direct Sound code to use the standard winmm api or the new one. Unfortunately, the driver side of this isn't finished. I have a version using select for notifications but select is not well supported in OSS and the OSS buffer size restrictions complicate this even more. I am still trying to find a solution that is fast and works under all conditions but I'm afraid I will need to go back to a timer based solution (hopefully just as a fallback).
Mike Hearn wrote:
By the way, what does it mean if I have to enable HardwareEmulation in the dsound config? I found that dsound didn't work out of the box for me, I had to alter the wine config file otherwise the sound was choppy and distorted.
http://www.winehq.com/hypermail/wine-patches/2003/03/0063.html
Tom
Mike Hearn wrote:
By the way, what does it mean if I have to enable HardwareEmulation in the dsound config? I found that dsound didn't work out of the box for me, I had to alter the wine config file otherwise the sound was choppy and distorted.
Direct Sound can use either the VxD HAL API driver or the winmm API driver depending on what hardware you have available and will pick the HAL API if it's supported. You can set the HardwareAcceleration level to be Emulation
just like in real windows to force using the winmm API. This is necessary when doing full duplex because hardware acceleration is not available yet for capture. Your hardware or software may just work better with the winmm driver.
Sylvain Petreolle wrote:
National Language Support
Finish WCMD translation (i am working on it for the French part)
Why isn't that included under the "Add localization to more languages" bullet? Are all other parts of Wine already localized to all the languages currently supported?
Shachar Shemesh wrote:
Sylvain Petreolle wrote:
National Language Support
Finish WCMD translation (i am working on it for the French part)
Why isn't that included under the "Add localization to more languages" bullet?
How about this... You send a full list of known "National Language Support" ToDo's and a order of priority. And if no one objects that is how they will be listed :)
Tom
Are all other parts of Wine already localized to all the languages currently supported?
I guess my opinion would be to remove bullet 3 (WCMD), and change bullet 4 (which will now be 3) to "Add localization to more languages and more parts of Wine".
Just one quick question - when was it that I became holy keeper of the national language support? I have to know those things, as I'm trying to keep an up to date resume on, and such a title is bound to land me more free-lancer jobs :-).
Shachar
Tom wrote:
Shachar Shemesh wrote:
Sylvain Petreolle wrote:
National Language Support
Finish WCMD translation (i am working on it for the French part)
Why isn't that included under the "Add localization to more languages" bullet?
How about this... You send a full list of known "National Language Support" ToDo's and a order of priority. And if no one objects that is how they will be listed :)
Tom
Are all other parts of Wine already localized to all the languages currently supported?